var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create }); var friendAndFoe; var enemies; function preload() { game.load.image('ufo', 'assets/sprites/ufo.png'); game.load.image('baddie', 'assets/sprites/space-baddie.png'); } function create() { // Here we create 2 new groups friendAndFoe = game.add.group(); enemies = game.add.group(); for (var i = 0; i < 16; i++) { // This creates a new Phaser.Sprite instance within the group // It will be randomly placed within the world and use the 'baddie' image to display enemies.create(360 + Math.random() * 200, 120 + Math.random() * 200, 'baddie'); } // You can also add existing sprites to a group. // Here we'll create a local sprite called 'ufo' var ufo = game.add.sprite(200, 240, 'ufo'); // And then add it to the group friendAndFoe.add(ufo); }