var Class = require('../../utils/Class'); var GameObject = require('../GameObject'); var Components = require('../../components'); var TileSpriteRender = require('./TileSpriteRender'); var CanvasPool = require('../../dom/CanvasPool') var TileSprite = new Class({ Extends: GameObject, Mixins: [ Components.Alpha, Components.BlendMode, Components.Flip, Components.GetBounds, Components.Origin, Components.RenderTarget, Components.ScaleMode, Components.Size, Components.Texture, Components.Transform, Components.Visible, TileSpriteRender ], initialize: function TileSprite (state, x, y, width, height, texture, frame) { var resourceManager = state.game.renderer.resourceManager; var gl; GameObject.call(this, state, 'TileSprite'); this.tilePositionX = 0; this.tilePositionY = 0; this.dirty = true; this.tileTexture = null; this.renderer = null; this.setTexture(texture, frame); this.setPosition(x, y); this.setSizeToFrame(); this.setOrigin(); this.setSize(width, height); this.potWidth = this.frame.width; this.potHeight = this.frame.height; this.canvasPattern = null; if (resourceManager) { this.potWidth--; this.potWidth |= this.potWidth >> 1; this.potWidth |= this.potWidth >> 2; this.potWidth |= this.potWidth >> 4; this.potWidth |= this.potWidth >> 8; this.potWidth |= this.potWidth >> 16; this.potWidth++; this.potHeight--; this.potHeight |= this.potHeight >> 1; this.potHeight |= this.potHeight >> 2; this.potHeight |= this.potHeight >> 4; this.potHeight |= this.potHeight >> 8; this.potHeight |= this.potHeight >> 16; this.potHeight++; this.renderer = state.game.renderer; gl = state.game.renderer.gl; this.tileTexture = resourceManager.createTexture(0, gl.LINEAR, gl.LINEAR, gl.REPEAT, gl.REPEAT, gl.RGBA, this.canvasBuffer, this.potWidth, this.potHeight); } this.canvasBuffer = CanvasPool.create2D(null, this.potWidth, this.potHeight); this.canvasBufferCtx = this.canvasBuffer.getContext('2d'); this.updateTileTexture(); }, updateTileTexture: function () { if (!this.dirty) return; this.canvasBuffer.width = this.canvasBuffer.width; this.canvasBufferCtx.drawImage( this.frame.source.image, this.frame.cutX, this.frame.cutY, this.frame.cutWidth, this.frame.cutHeight, 0, 0, this.potWidth, this.potHeight ); if (this.renderer) { this.renderer.uploadCanvasToGPU(this.canvasBuffer, this.tileTexture, true); } else { this.canvasPattern = this.canvasBufferCtx.createPattern(this.canvasBuffer, 'repeat'); } this.dirty = false; }, destroy: function () { if (this.renderer) { this.renderer.gl.deleteTexture(this.tileTexture); } CanvasPool.remove(this.canvasBuffer); this.canvasPattern = null; this.canvasBufferCtx = null; this.canvasBuffer = null; this.renderer = null; this.visible = false; } }); module.exports = TileSprite;