/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { myGame.world.setSize(1920, 1200); myGame.loader.addImageFile('backdrop', 'assets/pics/remember-me.jpg'); myGame.loader.addImageFile('melon', 'assets/sprites/melon.png'); myGame.loader.addImageFile('carrot', 'assets/sprites/carrot.png'); myGame.loader.load(); } var melon: Phaser.Sprite; function create() { // scrolls in time with the camera myGame.createSprite(0, 0, 'backdrop'); melon = myGame.createSprite(600, 650, 'melon'); melon.scrollFactor.setTo(1.5, 1.5); // scrolls x2 camera speed for (var i = 0; i < 100; i++) { var tempSprite = myGame.createSprite(Math.random() * myGame.world.width, Math.random() * myGame.world.height, 'carrot'); tempSprite.scrollFactor.setTo(2, 2); } } function update() { myGame.camera.renderDebugInfo(32, 32); melon.renderDebugInfo(200, 32); if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { myGame.camera.scroll.x -= 1; } else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { myGame.camera.scroll.x += 1; } if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) { myGame.camera.scroll.y -= 1; } else if (myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { myGame.camera.scroll.y += 1; } } })();