/// /** * Point * * @desc The Point object represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis. * * @version 1.2 - 27th February 2013 * @author Richard Davey * @todo polar, interpolate */ /** * Phaser */ module Phaser { export class Point { /** * Creates a new point. If you pass no parameters to this method, a point is created at (0,0). * @class Point * @constructor * @param {Number} x One-liner. Default is ?. * @param {Number} y One-liner. Default is ?. **/ constructor(x: number = 0, y: number = 0) { this.setTo(x, y); } /** * The horizontal position of this point (default 0) * @property x * @type Number **/ public x: number; /** * The vertical position of this point (default 0) * @property y * @type Number **/ public y: number; /** * Adds the coordinates of another point to the coordinates of this point to create a new point. * @method add * @param {Point} point - The point to be added. * @return {Point} The new Point object. **/ public add(toAdd: Point, output?: Point = new Point): Point { return output.setTo(this.x + toAdd.x, this.y + toAdd.y); } /** * Adds the given values to the coordinates of this point and returns it * @method addTo * @param {Number} x - The amount to add to the x value of the point * @param {Number} y - The amount to add to the x value of the point * @return {Point} This Point object. **/ public addTo(x?: number = 0, y?: number = 0): Point { return this.setTo(this.x + x, this.y + y); } /** * Adds the given values to the coordinates of this point and returns it * @method addTo * @param {Number} x - The amount to add to the x value of the point * @param {Number} y - The amount to add to the x value of the point * @return {Point} This Point object. **/ public subtractFrom(x?: number = 0, y?: number = 0): Point { return this.setTo(this.x - x, this.y - y); } /** * Inverts the x and y values of this point * @method invert * @return {Point} This Point object. **/ public invert(): Point { return this.setTo(this.y, this.x); } /** * Clamps this Point object to be between the given min and max * @method clamp * @param {number} The minimum value to clamp this Point to * @param {number} The maximum value to clamp this Point to * @return {Point} This Point object. **/ public clamp(min: number, max: number): Point { this.clampX(min, max); this.clampY(min, max); return this; } /** * Clamps the x value of this Point object to be between the given min and max * @method clampX * @param {number} The minimum value to clamp this Point to * @param {number} The maximum value to clamp this Point to * @return {Point} This Point object. **/ public clampX(min: number, max: number): Point { this.x = Math.max(Math.min(this.x, max), min); return this; } /** * Clamps the y value of this Point object to be between the given min and max * @method clampY * @param {number} The minimum value to clamp this Point to * @param {number} The maximum value to clamp this Point to * @return {Point} This Point object. **/ public clampY(min: number, max: number): Point { this.x = Math.max(Math.min(this.x, max), min); this.y = Math.max(Math.min(this.y, max), min); return this; } /** * Creates a copy of this Point. * @method clone * @param {Point} output Optional Point object. If given the values will be set into this object, otherwise a brand new Point object will be created and returned. * @return {Point} The new Point object. **/ public clone(output?: Point = new Point): Point { return output.setTo(this.x, this.y); } /** * Copies the point data from the source Point object into this Point object. * @method copyFrom * @param {Point} source - The point to copy from. * @return {Point} This Point object. Useful for chaining method calls. **/ public copyFrom(source: Point): Point { return this.setTo(source.x, source.y); } /** * Copies the point data from this Point object to the given target Point object. * @method copyTo * @param {Point} target - The point to copy to. * @return {Point} The target Point object. **/ public copyTo(target: Point): Point { return target.setTo(this.x, this.y); } /** * Returns the distance from this Point object to the given Point object. * @method distanceFrom * @param {Point} target - The destination Point object. * @param {Boolean} round - Round the distance to the nearest integer (default false) * @return {Number} The distance between this Point object and the destination Point object. **/ public distanceTo(target: Point, round?: bool = false): number { var dx = this.x - target.x; var dy = this.y - target.y; if (round === true) { return Math.round(Math.sqrt(dx * dx + dy * dy)); } else { return Math.sqrt(dx * dx + dy * dy); } } /** * Returns the distance between the two Point objects. * @method distanceBetween * @param {Point} pointA - The first Point object. * @param {Point} pointB - The second Point object. * @param {Boolean} round - Round the distance to the nearest integer (default false) * @return {Number} The distance between the two Point objects. **/ public static distanceBetween(pointA: Point, pointB: Point, round?: bool = false): number { var dx: number = pointA.x - pointB.x; var dy: number = pointA.y - pointB.y; if (round === true) { return Math.round(Math.sqrt(dx * dx + dy * dy)); } else { return Math.sqrt(dx * dx + dy * dy); } } /** * Returns true if the distance between this point and a target point is greater than or equal a specified distance. * This avoids using a costly square root operation * @method distanceCompare * @param {Point} target - The Point object to use for comparison. * @param {Number} distance - The distance to use for comparison. * @return {Boolena} True if distance is >= specified distance. **/ public distanceCompare(target: Point, distance: number): bool { if (this.distanceTo(target) >= distance) { return true; } else { return false; } } /** * Determines whether this Point object and the given point object are equal. They are equal if they have the same x and y values. * @method equals * @param {Point} point - The point to compare against. * @return {Boolean} A value of true if the object is equal to this Point object; false if it is not equal. **/ public equals(toCompare: Point): bool { if (this.x === toCompare.x && this.y === toCompare.y) { return true; } else { return false; } } /** * Determines a point between two specified points. The parameter f determines where the new interpolated point is located relative to the two end points specified by parameters pt1 and pt2. * The closer the value of the parameter f is to 1.0, the closer the interpolated point is to the first point (parameter pt1). The closer the value of the parameter f is to 0, the closer the interpolated point is to the second point (parameter pt2). * @method interpolate * @param {Point} pointA - The first Point object. * @param {Point} pointB - The second Point object. * @param {Number} f - The level of interpolation between the two points. Indicates where the new point will be, along the line between pt1 and pt2. If f=1, pt1 is returned; if f=0, pt2 is returned. * @return {Point} The new interpolated Point object. **/ public interpolate(pointA, pointB, f) { } /** * Offsets the Point object by the specified amount. The value of dx is added to the original value of x to create the new x value. * The value of dy is added to the original value of y to create the new y value. * @method offset * @param {Number} dx - The amount by which to offset the horizontal coordinate, x. * @param {Number} dy - The amount by which to offset the vertical coordinate, y. * @return {Point} This Point object. Useful for chaining method calls. **/ public offset(dx: number, dy: number): Point { this.x += dx; this.y += dy; return this; } /** * Converts a pair of polar coordinates to a Cartesian point coordinate. * @method polar * @param {Number} length - The length coordinate of the polar pair. * @param {Number} angle - The angle, in radians, of the polar pair. * @return {Point} The new Cartesian Point object. **/ public polar(length, angle) { } /** * Sets the x and y values of this Point object to the given coordinates. * @method set * @param {Number} x - The horizontal position of this point. * @param {Number} y - The vertical position of this point. * @return {Point} This Point object. Useful for chaining method calls. **/ public setTo(x: number, y: number): Point { this.x = x; this.y = y; return this; } /** * Subtracts the coordinates of another point from the coordinates of this point to create a new point. * @method subtract * @param {Point} point - The point to be subtracted. * @param {Point} output Optional Point object. If given the values will be set into this object, otherwise a brand new Point object will be created and returned. * @return {Point} The new Point object. **/ public subtract(point: Point, output?: Point = new Point): Point { return output.setTo(this.x - point.x, this.y - point.y); } /** * Returns a string representation of this object. * @method toString * @return {string} a string representation of the instance. **/ public toString(): string { return '[{Point (x=' + this.x + ' y=' + this.y + ')}]'; } } }