/** * Phaser.SignalBinding * * Object that represents a binding between a Signal and a listener function. *
- This is an internal constructor and shouldn't be called by regular users. *
- inspired by Joa Ebert AS3 SignalBinding and Robert Penner's Slot classes. * * @author Miller Medeiros http://millermedeiros.github.com/js-signals/ * @constructor * @internal * @name SignalBinding * @param {Signal} signal Reference to Signal object that listener is currently bound to. * @param {Function} listener Handler function bound to the signal. * @param {boolean} isOnce If binding should be executed just once. * @param {Object} [listenerContext] Context on which listener will be executed (object that should represent the `this` variable inside listener function). * @param {Number} [priority] The priority level of the event listener. (default = 0). */ Phaser.SignalBinding = function (signal, listener, isOnce, listenerContext, priority) { /** * Handler function bound to the signal. * @type Function * @private */ this._listener = listener; /** * If binding should be executed just once. * @type boolean * @private */ this._isOnce = isOnce; /** * Context on which listener will be executed (object that should represent the `this` variable inside listener function). * @memberOf SignalBinding.prototype * @name context * @type Object|undefined|null */ this.context = listenerContext; /** * Reference to Signal object that listener is currently bound to. * @type Signal * @private */ this._signal = signal; /** * Listener priority * @type Number * @private */ this._priority = priority || 0; }; Phaser.SignalBinding.prototype = { /** * If binding is active and should be executed. * @type boolean */ active: true, /** * Default parameters passed to listener during `Signal.dispatch` and `SignalBinding.execute`. (curried parameters) * @type Array|null */ params: null, /** * Call listener passing arbitrary parameters. *

If binding was added using `Signal.addOnce()` it will be automatically removed from signal dispatch queue, this method is used internally for the signal dispatch.

* @param {Array} [paramsArr] Array of parameters that should be passed to the listener * @return {*} Value returned by the listener. */ execute: function (paramsArr) { var handlerReturn, params; if (this.active && !!this._listener) { params = this.params? this.params.concat(paramsArr) : paramsArr; handlerReturn = this._listener.apply(this.context, params); if (this._isOnce) { this.detach(); } } return handlerReturn; }, /** * Detach binding from signal. * - alias to: mySignal.remove(myBinding.getListener()); * @return {Function|null} Handler function bound to the signal or `null` if binding was previously detached. */ detach: function () { return this.isBound() ? this._signal.remove(this._listener, this.context) : null; }, /** * @return {Boolean} `true` if binding is still bound to the signal and have a listener. */ isBound: function () { return (!!this._signal && !!this._listener); }, /** * @return {boolean} If SignalBinding will only be executed once. */ isOnce: function () { return this._isOnce; }, /** * @return {Function} Handler function bound to the signal. */ getListener: function () { return this._listener; }, /** * @return {Signal} Signal that listener is currently bound to. */ getSignal: function () { return this._signal; }, /** * Delete instance properties * @private */ _destroy: function () { delete this._signal; delete this._listener; delete this.context; }, /** * @return {string} String representation of the object. */ toString: function () { return '[Phaser.SignalBinding isOnce:' + this._isOnce +', isBound:'+ this.isBound() +', active:' + this.active + ']'; } };