var CanvasPool = require('../../display/canvas/CanvasPool'); var Class = require('../../utils/Class'); var Components = require('../components'); var GameObject = require('../GameObject'); var GetPowerOfTwo = require('../../math/pow2/GetPowerOfTwo'); var TileSpriteRender = require('./TileSpriteRender'); var TileSprite = new Class({ Extends: GameObject, Mixins: [ Components.Alpha, Components.BlendMode, Components.Flip, Components.GetBounds, Components.Origin, Components.ScaleMode, Components.ScrollFactor, Components.Size, Components.Texture, Components.Tint, Components.Transform, Components.Visible, TileSpriteRender ], initialize: function TileSprite (scene, x, y, width, height, texture, frame) { var resourceManager = scene.sys.game.renderer.resourceManager; GameObject.call(this, scene, 'TileSprite'); this.tilePositionX = 0; this.tilePositionY = 0; this.dirty = true; this.tileTexture = null; this.renderer = null; this.setTexture(texture, frame); this.setPosition(x, y); this.setSize(width, height); this.setOrigin(); this.potWidth = GetPowerOfTwo(this.frame.width); this.potHeight = GetPowerOfTwo(this.frame.height); this.canvasPattern = null; if (resourceManager) { this.renderer = scene.sys.game.renderer; var gl = scene.sys.game.renderer.gl; this.tileTexture = resourceManager.createTexture(0, gl.LINEAR, gl.LINEAR, gl.REPEAT, gl.REPEAT, gl.RGBA, this.canvasBuffer, this.potWidth, this.potHeight); } this.canvasBuffer = CanvasPool.create2D(null, this.potWidth, this.potHeight); this.canvasBufferCtx = this.canvasBuffer.getContext('2d'); this.updateTileTexture(); var _this = this; scene.sys.game.renderer.addContextRestoredCallback(function (renderer) { _this.tileTexture = null; _this.dirty = true; _this.tileTexture = resourceManager.createTexture(0, gl.LINEAR, gl.LINEAR, gl.REPEAT, gl.REPEAT, gl.RGBA, _this.canvasBuffer, _this.potWidth, _this.potHeight); }); }, updateTileTexture: function () { if (!this.dirty) { return; } this.canvasBufferCtx.drawImage( this.frame.source.image, this.frame.cutX, this.frame.cutY, this.frame.cutWidth, this.frame.cutHeight, 0, 0, this.potWidth, this.potHeight ); if (this.renderer) { this.renderer.uploadCanvasToGPU(this.canvasBuffer, this.tileTexture, false); } else { this.canvasPattern = this.canvasBufferCtx.createPattern(this.canvasBuffer, 'repeat'); } this.dirty = false; }, destroy: function () { if (this.renderer) { this.renderer.gl.deleteTexture(this.tileTexture); } CanvasPool.remove(this.canvasBuffer); this.canvasPattern = null; this.canvasBufferCtx = null; this.canvasBuffer = null; this.renderer = null; this.visible = false; } }); module.exports = TileSprite;