var Class = require('../../utils/Class'); var GameObject = require('../GameObject'); var Components = require('../../components'); var SpriteRender = require('./SpriteRender'); var Sprite = new Class({ Extends: GameObject, Mixins: [ Components.Alpha, Components.BlendMode, Components.Flip, Components.GetBounds, Components.Origin, Components.RenderTarget, Components.ScaleMode, Components.Size, Components.Texture, Components.Transform, Components.Visible, SpriteRender ], initialize: function Sprite (state, x, y, texture, frame) { GameObject.call(this, state); this.anims = new Components.Animation(this); this.setTexture(texture, frame); this.setPosition(x, y); this.setSizeToFrame(); this.setOrigin(); }, preUpdate: function (timestamp, frameDelta) { this.anims.update(timestamp, frameDelta); }, play: function (key, startFrame) { return this.anims.play(key, startFrame); } }); module.exports = Sprite;