var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('fuji', 'assets/pics/atari_fujilogo.png'); } var fuji; var b; function create() { game.stage.backgroundColor = 'rgb(0,0,100)'; fuji = game.add.sprite(game.world.centerX, game.world.centerY, 'fuji'); fuji.anchor.setTo(0, 0.5); // fuji.angle = 34; b = new Phaser.Rectangle(fuji.center.x, fuji.center.y, fuji.width, fuji.height); //Remember that the sprite is rotating around its anchor game.add.tween(fuji).to({ angle: 360 }, 20000, Phaser.Easing.Linear.None, true, 0, true); } function update() { if (game.input.activePointer.justPressed()) { fuji.centerOn(game.input.x, game.input.y); } b.x = fuji.center.x - fuji.halfWidth; b.y = fuji.center.y - fuji.halfHeight; } function render() { //Phaser.DebugUtils.renderSpriteWorldViewBounds(fuji); //Phaser.DebugUtils.renderSpriteBounds(fuji); game.debug.renderSpriteCorners(fuji); //Phaser.DebugUtils.renderSpriteWorldView(fuji, 32, 32); game.debug.renderRectangle(b, 'rgba(0,20,91,1)'); }