/// /// /// /// /// /// /// class Animations { constructor(game: Game, parent: Sprite) { this._game = game; this._parent = parent; this._anims = {}; } private _game: Game; private _parent: Sprite; private _anims: {}; private _frameIndex: number; private _frameData: FrameData = null; public currentAnim: Animation; public currentFrame: Frame = null; public loadFrameData(frameData: FrameData) { this._frameData = frameData; this.frame = 0; } public add(name: string, frames:number[] = null, frameRate: number = 60, loop: bool = false) { if (this._frameData == null) { return; } if (frames == null) { frames = this._frameData.getFrameIndexes(); } else { if (this.validateFrames(frames) == false) { return; } } this._anims[name] = new Animation(this._game, this._parent, this._frameData, name, frames, frameRate, loop); this.currentAnim = this._anims[name]; } private validateFrames(frames:number[]):bool { var result = true; for (var i = 0; i < frames.length; i++) { if (frames[i] > this._frameData.total) { return false; } } } public play(name: string, frameRate?: number = null, loop?: bool) { if (this._anims[name]) { this.currentAnim = this._anims[name]; this.currentAnim.play(frameRate, loop); } } public stop(name: string) { if (this._anims[name]) { this.currentAnim = this._anims[name]; this.currentAnim.stop(); } } public update() { if (this.currentAnim && this.currentAnim.update() == true) { this.currentFrame = this.currentAnim.currentFrame; this._parent.bounds.width = this.currentFrame.width; this._parent.bounds.height = this.currentFrame.height; } } public get frameTotal(): number { return this._frameData.total; } public get frame(): number { return this._frameIndex; } public set frame(value: number) { this.currentFrame = this._frameData.getFrame(value); if (this.currentFrame !== null) { this._parent.bounds.width = this.currentFrame.width; this._parent.bounds.height = this.currentFrame.height; this._frameIndex = value; } } }