///
///
///
///
///
///
///
class Animations {
constructor(game: Game, parent: Sprite) {
this._game = game;
this._parent = parent;
this._anims = {};
}
private _game: Game;
private _parent: Sprite;
private _anims: {};
private _frameIndex: number;
private _frameData: FrameData = null;
public currentAnim: Animation;
public currentFrame: Frame = null;
public loadFrameData(frameData: FrameData) {
this._frameData = frameData;
this.frame = 0;
}
public add(name: string, frames:number[] = null, frameRate: number = 60, loop: bool = false) {
if (this._frameData == null)
{
return;
}
if (frames == null)
{
frames = this._frameData.getFrameIndexes();
}
else
{
if (this.validateFrames(frames) == false)
{
return;
}
}
this._anims[name] = new Animation(this._game, this._parent, this._frameData, name, frames, frameRate, loop);
this.currentAnim = this._anims[name];
}
private validateFrames(frames:number[]):bool {
var result = true;
for (var i = 0; i < frames.length; i++)
{
if (frames[i] > this._frameData.total)
{
return false;
}
}
}
public play(name: string, frameRate?: number = null, loop?: bool) {
if (this._anims[name])
{
this.currentAnim = this._anims[name];
this.currentAnim.play(frameRate, loop);
}
}
public stop(name: string) {
if (this._anims[name])
{
this.currentAnim = this._anims[name];
this.currentAnim.stop();
}
}
public update() {
if (this.currentAnim && this.currentAnim.update() == true)
{
this.currentFrame = this.currentAnim.currentFrame;
this._parent.bounds.width = this.currentFrame.width;
this._parent.bounds.height = this.currentFrame.height;
}
}
public get frameTotal(): number {
return this._frameData.total;
}
public get frame(): number {
return this._frameIndex;
}
public set frame(value: number) {
this.currentFrame = this._frameData.getFrame(value);
if (this.currentFrame !== null)
{
this._parent.bounds.width = this.currentFrame.width;
this._parent.bounds.height = this.currentFrame.height;
this._frameIndex = value;
}
}
}