/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ require('./polyfills'); var CONST = require('./const'); var Extend = require('./utils/object/Extend'); /** * @namespace Phaser */ var Phaser = { Actions: require('./actions'), Animation: require('./animations'), Cache: require('./cache'), Cameras: require('./cameras'), Class: require('./utils/Class'), Create: require('./create'), Curves: require('./curves'), Data: require('./data'), Display: require('./display'), DOM: require('./dom'), Events: require('./events'), FBInstant: require('./fbinstant/FacebookInstantGamesPlugin'), Game: require('./boot/Game'), GameObjects: require('./gameobjects'), Geom: require('./geom'), Input: require('./input'), Loader: require('./loader'), Math: require('./math'), Physics: require('./physics'), Plugins: require('./plugins'), Renderer: require('./renderer'), Scene: require('./scene/Scene'), Scenes: require('./scene'), Sound: require('./sound'), Structs: require('./structs'), Textures: require('./textures'), Tilemaps: require('./tilemaps'), Time: require('./time'), Tweens: require('./tweens'), Utils: require('./utils') }; // Merge in the consts Phaser = Extend(false, Phaser, CONST); // Export it module.exports = Phaser; global.Phaser = Phaser; /* * "Documentation is like pizza: when it is good, it is very, very good; * and when it is bad, it is better than nothing." * -- Dick Brandon */