/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Vector2 = require('../../math/Vector2'); /** * Converts from isometric tile XY coordinates (tile units) to world XY coordinates (pixels), factoring in the * layer's position, scale and scroll. This will return a new Vector2 object or update the given * `point` object. * * @function Phaser.Tilemaps.Components.IsometricTileToWorldXY * @since 3.50.0 * * @param {number} tileX - The x coordinate, in tiles, not pixels. * @param {number} tileY - The y coordinate, in tiles, not pixels. * @param {Phaser.Math.Vector2} point - A Vector2 to store the coordinates in. If not given a new Vector2 is created. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when calculating the tile index from the world values. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {Phaser.Math.Vector2} The XY location in world coordinates. */ var IsometricTileToWorldXY = function (tileX, tileY, point, camera, layer) { if (!point) { point = new Vector2(); } var tileWidth = layer.baseTileWidth; var tileHeight = layer.baseTileHeight; var tilemapLayer = layer.tilemapLayer; var layerWorldX = 0; var layerWorldY = 0; if (tilemapLayer) { if (!camera) { camera = tilemapLayer.scene.cameras.main; } layerWorldX = tilemapLayer.x + camera.scrollX * (1 - tilemapLayer.scrollFactorX); tileWidth *= tilemapLayer.scaleX; layerWorldY = (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY)); tileHeight *= tilemapLayer.scaleY; } var x = layerWorldX + (tileX - tileY) * (tileWidth / 2); var y = layerWorldY + (tileX + tileY) * (tileHeight / 2); return point.set(x, y); }; module.exports = IsometricTileToWorldXY;