var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create,update:update,render:render }); function preload() { // You can fill the preloader with as many assets as your game requires // Here we are loading an image. The first parameter is the unique // string by which we'll identify the image later in our code. // The second parameter is the URL of the image (relative) game.load.image('cactuar', 'assets/pics/cactuar.png'); } var image; function create() { // This creates a simple sprite that is using our loaded image and // displays it on-screen // and assign it to a variable image = game.add.sprite(0, 0, 'cactuar'); } function update () { //magic formula to make an object follow the mouse game.physics.moveToPointer(image,300,game.input.activePointer); } function render () { //debug helper game.debug.renderInputInfo(32,32); }