/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2014 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Detects device support capabilities. Using some elements from System.js by MrDoob and Modernizr * * @class Phaser.Device * @constructor */ Phaser.Device = function (game) { /** * @property {Phaser.Game} game - A reference to the currently running game. */ this.game = game; // Operating System /** * @property {boolean} desktop - Is running desktop? * @default */ this.desktop = false; /** * @property {boolean} iOS - Is running on iOS? * @default */ this.iOS = false; /** * @property {boolean} cocoonJS - Is the game running under CocoonJS? * @default */ this.cocoonJS = false; /** * @property {boolean} ejecta - Is the game running under Ejecta? * @default */ this.ejecta = false; /** * @property {boolean} android - Is running on android? * @default */ this.android = false; /** * @property {boolean} chromeOS - Is running on chromeOS? * @default */ this.chromeOS = false; /** * @property {boolean} linux - Is running on linux? * @default */ this.linux = false; /** * @property {boolean} macOS - Is running on macOS? * @default */ this.macOS = false; /** * @property {boolean} windows - Is running on windows? * @default */ this.windows = false; /** * @property {boolean} windowsPhone - Is running on a Windows Phone? * @default */ this.windowsPhone = false; // Features /** * @property {boolean} canvas - Is canvas available? * @default */ this.canvas = false; /** * @property {boolean} file - Is file available? * @default */ this.file = false; /** * @property {boolean} fileSystem - Is fileSystem available? * @default */ this.fileSystem = false; /** * @property {boolean} localStorage - Is localStorage available? * @default */ this.localStorage = false; /** * @property {boolean} webGL - Is webGL available? * @default */ this.webGL = false; /** * @property {boolean} worker - Is worker available? * @default */ this.worker = false; /** * @property {boolean} touch - Is touch available? * @default */ this.touch = false; /** * @property {boolean} mspointer - Is mspointer available? * @default */ this.mspointer = false; /** * @property {boolean} css3D - Is css3D available? * @default */ this.css3D = false; /** * @property {boolean} pointerLock - Is Pointer Lock available? * @default */ this.pointerLock = false; /** * @property {boolean} typedArray - Does the browser support TypedArrays? * @default */ this.typedArray = false; /** * @property {boolean} vibration - Does the device support the Vibration API? * @default */ this.vibration = false; /** * @property {boolean} getUserMedia - Does the device support the getUserMedia API? * @default */ this.getUserMedia = false; /** * @property {boolean} quirksMode - Is the browser running in strict mode (false) or quirks mode? (true) * @default */ this.quirksMode = false; // Browser /** * @property {boolean} arora - Set to true if running in Arora. * @default */ this.arora = false; /** * @property {boolean} chrome - Set to true if running in Chrome. * @default */ this.chrome = false; /** * @property {boolean} epiphany - Set to true if running in Epiphany. * @default */ this.epiphany = false; /** * @property {boolean} firefox - Set to true if running in Firefox. * @default */ this.firefox = false; /** * @property {boolean} ie - Set to true if running in Internet Explorer. * @default */ this.ie = false; /** * @property {number} ieVersion - If running in Internet Explorer this will contain the major version number. Beyond IE10 you should use Device.trident and Device.tridentVersion. * @default */ this.ieVersion = 0; /** * @property {boolean} trident - Set to true if running a Trident version of Internet Explorer (IE11+) * @default */ this.trident = false; /** * @property {number} tridentVersion - If running in Internet Explorer 11 this will contain the major version number. See http://msdn.microsoft.com/en-us/library/ie/ms537503(v=vs.85).aspx * @default */ this.tridentVersion = 0; /** * @property {boolean} mobileSafari - Set to true if running in Mobile Safari. * @default */ this.mobileSafari = false; /** * @property {boolean} midori - Set to true if running in Midori. * @default */ this.midori = false; /** * @property {boolean} opera - Set to true if running in Opera. * @default */ this.opera = false; /** * @property {boolean} safari - Set to true if running in Safari. * @default */ this.safari = false; /** * @property {boolean} webApp - Set to true if running as a WebApp, i.e. within a WebView * @default */ this.webApp = false; /** * @property {boolean} silk - Set to true if running in the Silk browser (as used on the Amazon Kindle) * @default */ this.silk = false; // Audio /** * @property {boolean} audioData - Are Audio tags available? * @default */ this.audioData = false; /** * @property {boolean} webAudio - Is the WebAudio API available? * @default */ this.webAudio = false; /** * @property {boolean} ogg - Can this device play ogg files? * @default */ this.ogg = false; /** * @property {boolean} opus - Can this device play opus files? * @default */ this.opus = false; /** * @property {boolean} mp3 - Can this device play mp3 files? * @default */ this.mp3 = false; /** * @property {boolean} wav - Can this device play wav files? * @default */ this.wav = false; /** * Can this device play m4a files? * @property {boolean} m4a - True if this device can play m4a files. * @default */ this.m4a = false; /** * @property {boolean} webm - Can this device play webm files? * @default */ this.webm = false; // Device /** * @property {boolean} iPhone - Is running on iPhone? * @default */ this.iPhone = false; /** * @property {boolean} iPhone4 - Is running on iPhone4? * @default */ this.iPhone4 = false; /** * @property {boolean} iPad - Is running on iPad? * @default */ this.iPad = false; /** * @property {number} pixelRatio - PixelRatio of the host device? * @default */ this.pixelRatio = 0; /** * @property {boolean} littleEndian - Is the device big or little endian? (only detected if the browser supports TypedArrays) * @default */ this.littleEndian = false; /** * @property {boolean} fullscreen - Does the browser support the Full Screen API? * @default */ this.fullscreen = false; /** * @property {string} requestFullscreen - If the browser supports the Full Screen API this holds the call you need to use to activate it. * @default */ this.requestFullscreen = ''; /** * @property {string} cancelFullscreen - If the browser supports the Full Screen API this holds the call you need to use to cancel it. * @default */ this.cancelFullscreen = ''; /** * @property {boolean} fullscreenKeyboard - Does the browser support access to the Keyboard during Full Screen mode? * @default */ this.fullscreenKeyboard = false; // Run the checks this._checkAudio(); this._checkBrowser(); this._checkCSS3D(); this._checkDevice(); this._checkFeatures(); this._checkOS(); }; Phaser.Device.prototype = { /** * Check which OS is game running on. * @method Phaser.Device#_checkOS * @private */ _checkOS: function () { var ua = navigator.userAgent; if (/Android/.test(ua)) { this.android = true; } else if (/CrOS/.test(ua)) { this.chromeOS = true; } else if (/iP[ao]d|iPhone/i.test(ua)) { this.iOS = true; } else if (/Linux/.test(ua)) { this.linux = true; } else if (/Mac OS/.test(ua)) { this.macOS = true; } else if (/Windows/.test(ua)) { this.windows = true; if (/Windows Phone/i.test(ua)) { this.windowsPhone = true; } } if (this.windows || this.macOS || (this.linux && this.silk === false)) { this.desktop = true; } // Windows Phone / Table reset if (this.windowsPhone || ((/Windows NT/i.test(ua)) && (/Touch/i.test(ua)))) { this.desktop = false; } }, /** * Check HTML5 features of the host environment. * @method Phaser.Device#_checkFeatures * @private */ _checkFeatures: function () { this.canvas = !!window['CanvasRenderingContext2D'] || this.cocoonJS; try { this.localStorage = !!localStorage.getItem; } catch (error) { this.localStorage = false; } this.file = !!window['File'] && !!window['FileReader'] && !!window['FileList'] && !!window['Blob']; this.fileSystem = !!window['requestFileSystem']; this.webGL = ( function () { try { var canvas = document.createElement( 'canvas' ); return !! window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) ); } catch( e ) { return false; } } )(); if (this.webGL === null || this.webGL === false) { this.webGL = false; } else { this.webGL = true; } this.worker = !!window['Worker']; if ('ontouchstart' in document.documentElement || (window.navigator.maxTouchPoints && window.navigator.maxTouchPoints > 1)) { this.touch = true; } if (window.navigator.msPointerEnabled || window.navigator.pointerEnabled) { this.mspointer = true; } this.pointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document; this.quirksMode = (document.compatMode === 'CSS1Compat') ? false : true; this.getUserMedia = !!(navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia); }, /** * Checks for support of the Full Screen API. * * @method Phaser.Device#checkFullScreenSupport */ checkFullScreenSupport: function () { var fs = [ 'requestFullscreen', 'requestFullScreen', 'webkitRequestFullscreen', 'webkitRequestFullScreen', 'msRequestFullscreen', 'msRequestFullScreen', 'mozRequestFullScreen', 'mozRequestFullscreen' ]; for (var i = 0; i < fs.length; i++) { if (this.game.canvas[fs[i]]) { this.fullscreen = true; this.requestFullscreen = fs[i]; } } var cfs = [ 'cancelFullScreen', 'exitFullscreen', 'webkitCancelFullScreen', 'webkitExitFullscreen', 'msCancelFullScreen', 'msExitFullscreen', 'mozCancelFullScreen', 'mozExitFullscreen' ]; if (this.fullscreen) { for (var i = 0; i < cfs.length; i++) { if (this.game.canvas[cfs[i]]) { this.cancelFullscreen = cfs[i]; } } } // Keyboard Input? if (window['Element'] && Element['ALLOW_KEYBOARD_INPUT']) { this.fullscreenKeyboard = true; } }, /** * Check what browser is game running in. * @method Phaser.Device#_checkBrowser * @private */ _checkBrowser: function () { var ua = navigator.userAgent; if (/Arora/.test(ua)) { this.arora = true; } else if (/Chrome/.test(ua)) { this.chrome = true; } else if (/Epiphany/.test(ua)) { this.epiphany = true; } else if (/Firefox/.test(ua)) { this.firefox = true; } else if (/Mobile Safari/.test(ua)) { this.mobileSafari = true; } else if (/MSIE (\d+\.\d+);/.test(ua)) { this.ie = true; this.ieVersion = parseInt(RegExp.$1, 10); } else if (/Midori/.test(ua)) { this.midori = true; } else if (/Opera/.test(ua)) { this.opera = true; } else if (/Safari/.test(ua)) { this.safari = true; } else if (/Silk/.test(ua)) { this.silk = true; } else if (/Trident\/(\d+\.\d+)(.*)rv:(\d+\.\d+)/.test(ua)) { this.ie = true; this.trident = true; this.tridentVersion = parseInt(RegExp.$1, 10); this.ieVersion = parseInt(RegExp.$3, 10); } // WebApp mode in iOS if (navigator['standalone']) { this.webApp = true; } if (navigator['isCocoonJS']) { this.cocoonJS = true; } if (typeof window.ejecta !== "undefined") { this.ejecta = true; } }, /** * Check audio support. * @method Phaser.Device#_checkAudio * @private */ _checkAudio: function () { this.audioData = !!(window['Audio']); this.webAudio = !!(window['webkitAudioContext'] || window['AudioContext']); var audioElement = document.createElement('audio'); var result = false; try { if (result = !!audioElement.canPlayType) { if (audioElement.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, '')) { this.ogg = true; } if (audioElement.canPlayType('audio/ogg; codecs="opus"').replace(/^no$/, '')) { this.opus = true; } if (audioElement.canPlayType('audio/mpeg;').replace(/^no$/, '')) { this.mp3 = true; } // Mimetypes accepted: // developer.mozilla.org/En/Media_formats_supported_by_the_audio_and_video_elements // bit.ly/iphoneoscodecs if (audioElement.canPlayType('audio/wav; codecs="1"').replace(/^no$/, '')) { this.wav = true; } if (audioElement.canPlayType('audio/x-m4a;') || audioElement.canPlayType('audio/aac;').replace(/^no$/, '')) { this.m4a = true; } if (audioElement.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, '')) { this.webm = true; } } } catch (e) { } }, /** * Check PixelRatio of devices. * @method Phaser.Device#_checkDevice * @private */ _checkDevice: function () { this.pixelRatio = window['devicePixelRatio'] || 1; this.iPhone = navigator.userAgent.toLowerCase().indexOf('iphone') != -1; this.iPhone4 = (this.pixelRatio == 2 && this.iPhone); this.iPad = navigator.userAgent.toLowerCase().indexOf('ipad') != -1; if (typeof Int8Array !== 'undefined') { this.littleEndian = new Int8Array(new Int16Array([1]).buffer)[0] > 0; this.typedArray = true; } else { this.littleEndian = false; this.typedArray = false; } navigator.vibrate = navigator.vibrate || navigator.webkitVibrate || navigator.mozVibrate || navigator.msVibrate; if (navigator.vibrate) { this.vibration = true; } }, /** * Check whether the host environment support 3D CSS. * @method Phaser.Device#_checkCSS3D * @private */ _checkCSS3D: function () { var el = document.createElement('p'); var has3d; var transforms = { 'webkitTransform': '-webkit-transform', 'OTransform': '-o-transform', 'msTransform': '-ms-transform', 'MozTransform': '-moz-transform', 'transform': 'transform' }; // Add it to the body to get the computed style. document.body.insertBefore(el, null); for (var t in transforms) { if (el.style[t] !== undefined) { el.style[t] = "translate3d(1px,1px,1px)"; has3d = window.getComputedStyle(el).getPropertyValue(transforms[t]); } } document.body.removeChild(el); this.css3D = (has3d !== undefined && has3d.length > 0 && has3d !== "none"); }, /** * Check whether the host environment can play audio. * @method Phaser.Device#canPlayAudio * @param {string} type - One of 'mp3, 'ogg', 'm4a', 'wav', 'webm'. * @return {boolean} True if the given file type is supported by the browser, otherwise false. */ canPlayAudio: function (type) { if (type == 'mp3' && this.mp3) { return true; } else if (type == 'ogg' && (this.ogg || this.opus)) { return true; } else if (type == 'm4a' && this.m4a) { return true; } else if (type == 'wav' && this.wav) { return true; } else if (type == 'webm' && this.webm) { return true; } return false; }, /** * Check whether the console is open. * Note that this only works in Firefox with Firebug and earlier versions of Chrome. * It used to work in Chrome, but then they removed the ability: http://src.chromium.org/viewvc/blink?view=revision&revision=151136 * * @method Phaser.Device#isConsoleOpen * @return {boolean} True if the browser dev console is open. */ isConsoleOpen: function () { if (window.console && window.console['firebug']) { return true; } if (window.console) { console.profile(); console.profileEnd(); if (console.clear) { console.clear(); } if (console['profiles']) { return console['profiles'].length > 0; } } return false; } }; Phaser.Device.prototype.constructor = Phaser.Device;