/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Quad = require('./Quad'); var GameObjectFactory = require('../GameObjectFactory'); /** * Creates a new Quad Game Object and adds it to the Scene. * * Note: This method will only be available if the Quad Game Object and WebGL support have been built into Phaser. * * @method Phaser.GameObjects.GameObjectFactory#quad * @webglOnly * @since 3.0.0 * * @param {number} x - The horizontal position of this Game Object in the world. * @param {number} y - The vertical position of this Game Object in the world. * @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager. * @param {(string|integer)} [frame] - An optional frame from the Texture this Game Object is rendering with. * * @return {Phaser.GameObjects.Quad} The Game Object that was created. */ if (typeof WEBGL_RENDERER) { GameObjectFactory.register('quad', function (x, y, key, frame) { return this.displayList.add(new Quad(this.scene, x, y, key, frame)); }); } // When registering a factory function 'this' refers to the GameObjectFactory context. // // There are several properties available to use: // // this.scene - a reference to the Scene that owns the GameObjectFactory // this.displayList - a reference to the Display List the Scene owns // this.updateList - a reference to the Update List the Scene owns