var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18); } var mummy; var anim; var s = []; var t; function create() { game.stage.backgroundColor = 0x3d4d3d; mummy = game.add.sprite(0, 300, 'mummy', 5); mummy.scale.set(2); anim = mummy.animations.add('walk'); anim.play(10, true); // game.onPause.add(paused, this); // game.onResume.add(resumed, this); t = game.add.tween(mummy).to({x:700}, 15000, Phaser.Easing.Linear.None, true); t.onComplete.add(tweenOver, this); s.push('starting: ' + game.stage._hiddenVar); game.input.onDown.add(pauseTween, this); } function pauseTween(pointer) { if (pointer.x < 400) { t.pause(); } else { t.resume(); } } function tweenOver() { console.log('yay all over after 15 seconds anyway'); } /*function pauseToggle() { if (game.paused) { game.paused = false; } else { game.paused = true; } } function paused() { s.push('paused now: ' + game.time.now); console.log('paused now: ' + game.time.now); } function resumed() { s.push('resumed now: ' + game.time.now); console.log('resumed now: ' + game.time.now); s.push('pause duration: ' + game.time.pauseDuration); } */ function update() { } function render() { for (var i = 0; i < s.length; i++) { game.debug.text(s[i], 16, 160 + (16 * i)); } }