var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update }); var tilesprite; var cursors; function preload() { game.load.image('starfield', 'assets/misc/starfield.jpg'); } function create() { tilesprite = game.add.tileSprite(0, 0, 800, 600, 'starfield'); cursors = game.input.keyboard.createCursorKeys(); } function update() { if (cursors.left.isDown) { tilesprite.tilePosition.x += 8; } else if (cursors.right.isDown) { tilesprite.tilePosition.x -= 8; } if (cursors.up.isDown) { tilesprite.tilePosition.y += 8; } else if (cursors.down.isDown) { tilesprite.tilePosition.y -= 8; } }