/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2014 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * A InversePointProxy is an internal class that allows for direct getter/setter style property access to Arrays and TypedArrays but inverses the values on set. * * @class Phaser.Physics.InversePointProxy * @classdesc InversePointProxy * @constructor * @param {Phaser.Game} game - A reference to the Phaser.Game instance. * @param {any} destination - The object to bind to. */ Phaser.Physics.InversePointProxy = function (game, destination) { this.game = game; this.destination = destination; }; Phaser.Physics.InversePointProxy.prototype.constructor = Phaser.Physics.InversePointProxy; /** * @name Phaser.Physics.InversePointProxy#x * @property {number} x - The x property of this InversePointProxy. */ Object.defineProperty(Phaser.Physics.InversePointProxy.prototype, "x", { get: function () { return this.destination[0]; }, set: function (value) { this.destination[0] = this.game.math.px2p(-value); } }); /** * @name Phaser.Physics.InversePointProxy#y * @property {number} y - The y property of this InversePointProxy. */ Object.defineProperty(Phaser.Physics.InversePointProxy.prototype, "y", { get: function () { return this.destination[1]; }, set: function (value) { this.destination[1] = this.game.math.px2p(-value); } });