# Phaser - HTML5 Game Framework
![Phaser Header](https://phaser.io/images/github/300/phaser-header.png "Phaser 3 Header Banner")
[![Discord chat](https://img.shields.io/discord/244245946873937922?style=for-the-badge)](https://discord.gg/phaser)
[![Twitter Follow](https://img.shields.io/twitter/follow/phaser_?style=for-the-badge)](https://twitter.com/phaser_)
![npm](https://img.shields.io/jsdelivr/npm/hm/phaser?style=for-the-badge)
![GitHub](https://img.shields.io/github/downloads/phaserjs/phaser/total?style=for-the-badge)
Phaser is a fast, free, and fun open source HTML5 game framework that offers WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS, Android and native apps by using 3rd party tools. You can use JavaScript or TypeScript for development.
Along with the fantastic open source community, Phaser is actively developed and maintained by **Phaser Studio Inc**. As a result of rapid support, and a developer friendly API, Phaser is currently one of the [most starred](https://github.com/collections/javascript-game-engines) game frameworks on GitHub.
Thousands of developers from indie and multi-national digital agencies, and universities worldwide use Phaser. Take a look at their incredible [games](https://phaser.io/games/) in our showcase video:
[![Phaser Games Showcase video](https://img.youtube.com/vi/gnfgwkVg7vc/maxresdefault.jpg)](https://www.youtube.com/watch?v=gnfgwkVg7vc)
**Visit:** The [Phaser website](https://phaser.io) and follow on [Phaser Twitter](https://twitter.com/phaser_)
**Play:** Some of the amazing games [#madewithphaser](https://twitter.com/search?q=%23madewithphaser&src=typed_query&f=live)
**Learn:** [API Docs](https://newdocs.phaser.io), [Support Forum][forum] and [StackOverflow](https://stackoverflow.com/questions/tagged/phaser-framework)
**Code:** 2000+ [Examples](https://phaser.io/examples) (source available in this [repo][examples])
**Read:** The [Phaser World](#newsletter) Newsletter
**Discord:** Join us on [Discord](https://discord.gg/phaser)
Grab the source and join the fun!
![What's New](https://phaser.io/images/github/div2-whats-new.png "What's New")
> 9th February 2024
Phaser 3.80 Beta 2 is now available. This is a significant release, with a number of new features, updates and bug fixes. It's also the first release of 2024 and we're excited to see what you'll create with it. The biggest change is a reworking of the WebGL Renderer so it fully supports webgl context loss and restoration. This is a huge step forward for Phaser and will make it much more robust, especially on mobile devices where tabbing out to other apps, and losing context as a result, is very common.
We've also added direct support for loading assets via Base64. This is particularly useful for Playable Ads and other environments where you need to embed all assets into a single HTML file. We've also made a number of updates to the Spine plugin, and fixed a lot of issues across the whole of the framework. Please test this release thoroughly and report any issues you find. We hope to have the final release out in a couple of weeks.
Since the incorporation of Phaser Studio Inc we have been expanding the core Phaser team and firing on all cylinders! There have been lots of important new additions added to the framework, as well as loads of great new Project Templates, updates to Phaser Editor, the re-publication of the Phaser World newsletter and lots, lots more. We hope to have our brand new website live in the next couple of months, too. Please keep an eye on what's going on and subscribe to the newsletter for all the latest details.
v3.80 Beta 2 is available now from the [Releases page](https://github.com/phaserjs/phaser/releases/tag/v3.80.0-beta.2) and npm under the `beta` tag. As usual, please check our detailed [Change Log](https://github.com/phaserjs/phaser/blob/master/changelog/3.80/CHANGELOG-v3.80.md) for v3.80.
You'll find up to date TypeScript defs that align with this release in the `types` folder of this repository.
> If you find any problems please report them in GitHub issues.
As usual, I'd like to send my thanks to the Phaser community for their help in both reporting issues and submitting pull requests to fix them 🙂
You can also follow Phaser on [Twitter](https://twitter.com/phaser_) and chat with fellow Phaser devs in our [Discord](https://discord.gg/phaser).
Phaser wouldn't have been possible without the fantastic support of the community. Thank you to everyone who supports our work, who shares our belief in the future of HTML5 gaming, and Phaser's role in that.
Happy coding everyone!
Cheers,
Rich
[@photonstorm](https://twitter.com/photonstorm)
![boogie](https://www.phaser.io/images/spacedancer.gif)
![Download Phaser](https://phaser.io/images/github/div2-download.png "Download Phaser")
Phaser is available via GitHub, npm and CDNs:
* Clone the git repository via [https][clone-http], [ssh][clone-ssh] or with the GitHub [Windows][clone-ghwin] or [Mac][clone-ghmac] clients.
* Download as [zip](https://github.com/phaserjs/phaser/archive/master.zip)
* Download the build files: [phaser.js][get-js] and [phaser.min.js][get-minjs]
### NPM
Install via [npm](https://www.npmjs.com):
```bash
npm install phaser
```
### CDN
[![](https://data.jsdelivr.com/v1/package/npm/phaser/badge)](https://www.jsdelivr.com/package/npm/phaser)
[Phaser is on jsDelivr](https://www.jsdelivr.com/package/npm/phaser) which is a "super-fast CDN for developers". Include the following in your html:
```html
```
or the minified version:
```html
```
### API Documentation
Go to https://newdocs.phaser.io/ to read the docs online. Use the links to navigate the namespaces, classes and Game Objects lists and also use the search box.
The documentation for Phaser is an on-going project. Please help us by contributing improved docs and examples.
### TypeScript Definitions
The [TypeScript definitions](https://github.com/phaserjs/phaser/tree/master/types) can be found inside the `types` folder. They are also referenced in the `types` entry in `package.json`.
Depending on your project, you may need to add the following to your `tsconfig.json` file:
```json
"lib": ["es6", "dom", "dom.iterable", "scripthost"],
"typeRoots": ["./node_modules/phaser/types"],
"types": ["Phaser"]
```
The TypeScript defs are automatically generated from the JSDoc comments found in the Phaser source code. If you wish to help refine them then you must edit the Phaser JSDoc blocks directly, not the defs file. You can find more details about the parser we built in the `scripts/tsgen` folder.
### Project Templates
If you are familiar with web development and bundlers, then we have published a selection of project templates to help you get started with your game quicky. Choose from the following:
* [Vite Template](https://github.com/phaserjs/template-vite)
* [Webpack Template](https://github.com/phaserjs/template-webpack)
* [ESBuild Template](https://github.com/phaserjs/template-esbuild)
* [Import Map Template](https://github.com/phaserjs/template-importmap)
* [Rollup Template](https://github.com/phaserjs/template-rollup)
* [Parcel Template](https://github.com/phaserjs/template-parcel)
### License
Phaser is released under the [MIT License](https://opensource.org/licenses/MIT).
![Phaser World](https://phaser.io/images/github/div2-newsletter.png "Phaser World")
The Phaser World newsletter is a weekly email that contains the latest news, updates, and releases from the Phaser community. It includes new games, code examples, and the latest articles.
[Subscribe here](https://phaser.io/community/newsletter)
![Getting Started](https://phaser.io/images/github/div2-getting-started.png "Getting Started")
Tutorials and guides on Phaser are being published every week.
* [Getting Started with Phaser 3](https://phaser.io/tutorials/getting-started-phaser3) (useful if you are completely new to Phaser)
* [Making your first Phaser 3 Game](https://phaser.io/tutorials/making-your-first-phaser-3-game)
* The [Complete Phaser 3 Game Development course](https://academy.zenva.com/product/html5-game-phaser-mini-degree/?a=13) contains over 15 hours of videos covering all kinds of important topics.
* Plus, there are [over 700 Phaser tutorials](https://phaser.io/learn) listed on the official website.
### Source Code Examples
During the development of Phaser, we created hundreds of examples with the full source code and assets ready available. These examples can be browsed on the [Phaser 3 Labs](https://labs.phaser.io), or clone the [examples repo][examples]. We are constantly adding to and refining these examples.
### Hathora
[Hathora Cloud](https://hathora.dev/docs) is a scalable hosting platform for online multiplayer games. You upload your server project using the Hathora console or CLI, and then dynamically create server instances in 10+ regions around the world. You get charged only for the duration of active matches/sessions. It's perfect for nodejs servers handling WebSocket connections, and takes care of SSL termination (for wss) and DDoS protection.
They have also published a [brand-new tutorial](https://bullet-mania.vercel.app/) on creating a scalable multiplayer Phaser game. If you think this could be useful for your hosting needs, join their [Discord server](https://discord.gg/hathora) to get in touch.
### Huge list of Phaser 3 Plugins
Super community member RexRainbow has been publishing Phaser 3 content for years, building up an impressive catalogue in that time. You'll find [loads of plugins](https://rexrainbow.github.io/phaser3-rex-notes/docs/site/index.html#list-of-my-plugins), from UI controls such as text input boxes, to Firebase support, Finite State Machines and lots more. As well as the plugins there is also a comprehensive set of 'Notes' about Phaser 3, going into great detail about how the various systems work. It's an invaluable resource and well worth checking out at [https://rexrainbow.github.io](https://rexrainbow.github.io/phaser3-rex-notes/docs/site/index.html)
### Create Your First Phaser 3 Example
Create an `index.html` page locally and paste the following code into it:
```html