/// module Phaser { export interface IGameObject { /** * Reference to the main game object */ game: Game; /** * x value of the object. */ x: number; /** * y value of the object. */ y: number; /** * Z-order value of the object. */ z: number; /** * The type of game object. */ type: number; /** * Reference to the Renderer.renderSprite method. Can be overriden by custom classes. */ //render; /** * Controls if both update and render are called by the core game loop. */ exists: bool; /** * Controls if update() is automatically called by the core game loop. */ active: bool; /** * Controls if this Sprite is rendered or skipped during the core game loop. */ visible: bool; /** * The texture used to render the Sprite. */ texture: Phaser.Components.Texture; /** * Scale of the Sprite. A scale of 1.0 is the original size. 0.5 half size. 2.0 double sized. */ scale: Phaser.Vec2; /** * The influence of camera movement upon the Sprite. */ scrollFactor: Phaser.Vec2; } }