// Snake by Patrick OReilly and Richard Davey // Twitter: @pato_reilly Web: http://patricko.byethost9.com var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update,render : render }); function preload() { game.load.image('ball','assets/sprites/shinyball.png'); } var snakeHead; //head of snake sprite var snakeSection = new Array(); //array of sprites that make the snake body sections var snakePath = new Array(); //arrary of positions(points) that have to be stored for the path the sections follow var numSnakeSections = 30; //number of snake body sections var snakeSpacer = 6; //parameter that sets the spacing between sections function create() { game.world.setBounds(0, 0, 800, 600); cursors = game.input.keyboard.createCursorKeys(); snakeHead = game.add.sprite(400, 300, 'ball'); snakeHead.anchor.setTo(0.5, 0.5); // Init snakeSection array for (var i = 1; i <= numSnakeSections-1; i++) { snakeSection[i] = game.add.sprite(400, 300, 'ball'); snakeSection[i].anchor.setTo(0.5, 0.5); } // Init snakePath array for (var i = 0; i <= numSnakeSections * snakeSpacer; i++) { snakePath[i] = new Phaser.Point(400, 300); } } function update() { snakeHead.body.velocity.setTo(0, 0); snakeHead.body.angularVelocity = 0; if (cursors.up.isDown) { snakeHead.body.velocity.copyFrom(game.physics.velocityFromAngle(snakeHead.angle, 300)); // Everytime the snake head moves, insert the new location at the start of the array, // and knock the last position off the end var part = snakePath.pop(); part.setTo(snakeHead.x, snakeHead.y); snakePath.unshift(part); for (var i = 1; i <= numSnakeSections - 1; i++) { snakeSection[i].x = (snakePath[i * snakeSpacer]).x; snakeSection[i].y = (snakePath[i * snakeSpacer]).y; } } if (cursors.left.isDown) { snakeHead.body.angularVelocity = -300; } else if (cursors.right.isDown) { snakeHead.body.angularVelocity = 300; } } function render() { game.debug.renderSpriteInfo(snakeHead, 32, 32); }