var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('arrow', 'assets/sprites/longarrow.png'); game.load.image('ball', 'assets/sprites/pangball.png'); } var arrow; var target; function create() { game.stage.backgroundColor = '#0072bc'; arrow = game.add.sprite(200, 250, 'arrow'); arrow.anchor.setTo(0.1, 0.5); target = game.add.sprite(600, 400, 'ball'); target.anchor.setTo(0.5, 0.5); target.inputEnabled = true; target.input.enableDrag(true); } function update() { arrow.rotation = game.physics.angleBetween(arrow, target); } function render() { game.debug.renderText("Drag the ball", 32, 32); game.debug.renderSpriteInfo(arrow, 32, 100); }