/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update, render); function preload() { game.load.image('grid', 'assets/tests/debug-grid-1920x1920.png'); game.load.image('car', 'assets/sprites/car90.png'); } var car: Phaser.Sprite; var miniCam: Phaser.Camera; function create() { game.world.setSize(2240, 2240, true); game.add.sprite(0, 0, 'grid'); car = game.add.sprite(400, 300, 'car'); game.camera.follow(car, Phaser.Types.CAMERA_FOLLOW_TOPDOWN); miniCam = game.add.camera(0, 0, 300, 300); miniCam.follow(car, Phaser.Types.CAMERA_FOLLOW_TOPDOWN_TIGHT); miniCam.setBounds(0, 0, game.world.width, game.world.height); miniCam.texture.alpha = 0.7; } function update() { if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { car.x -= 4; } else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { car.x += 4; } if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) { car.y -= 4; } else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { car.y += 4; } /* car.velocity.x = 0; car.velocity.y = 0; car.angularVelocity = 0; car.angularAcceleration = 0; if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { car.angularVelocity = -200; } else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { car.angularVelocity = 200; } if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) { var motion:Phaser.Point = game.motion.velocityFromAngle(car.angle, 300); car.velocity.copyFrom(motion); } */ } function render() { Phaser.DebugUtils.renderSpriteInfo(car, 32, 32); Phaser.DebugUtils.renderCameraInfo(game.camera, 32, 300); } })();