/// (function () { var myGame = new Phaser.Game(this, 'game', 840, 400, init, create, update); function init() { myGame.loader.addImageFile('track', 'assets/games/f1/track.png'); myGame.loader.addImageFile('car', 'assets/games/f1/car1.png'); myGame.loader.load(); } var car: Phaser.Sprite; var bigCam: Phaser.Camera; function create() { myGame.camera.setBounds(0, 0, myGame.stage.width, myGame.stage.height); myGame.createSprite(0, 0, 'track'); car = myGame.createSprite(180, 298, 'car'); car.rotation = 180; car.maxVelocity.setTo(150, 150); bigCam = myGame.createCamera(640, 0, 100, 200); bigCam.follow(car, Phaser.Camera.STYLE_LOCKON); bigCam.setBounds(0, 0, myGame.stage.width, myGame.stage.height); bigCam.showBorder = true; bigCam.borderColor = 'rgb(0,0,0)'; bigCam.scale.setTo(2, 2); } function update() { if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { car.rotation -= 4; } else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { car.rotation += 4; } if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) { car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 150)); } else { car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 60)); } } })();