// These properties get injected into the Scene and map to local systems // The map key is the property that is added to the Scene, the value is the Scene.Systems reference // These defaults can be modified via the Scene config object var InjectionMap = { game: 'game', anims: 'anims', cache: 'cache', registry: 'registry', sound: 'sound', textures: 'textures', add: 'add', cameras: 'cameras', children: 'displayList', data: 'data', events: 'events', impact: 'impactPhysics', input: 'input', load: 'load', make: 'make', matter: 'matterPhysics', physics: 'arcadePhysics', scene: 'sceneManager', time: 'time', tweens: 'tweens' }; module.exports = InjectionMap;