/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Calculate a smoother interpolation percentage of `x` between `min` and `max`. * * The function receives the number `x` as an argument and returns 0 if `x` is less than or equal to the left edge, * 1 if `x` is greater than or equal to the right edge, and smoothly interpolates, using a Hermite polynomial, * between 0 and 1 otherwise. * * Produces an even smoother interpolation than {@link Phaser.Math.SmoothStep}. * * @function Phaser.Math.SmootherStep * @since 3.0.0 * @see {@link https://en.wikipedia.org/wiki/Smoothstep#Variations} * * @param {number} x - The input value. * @param {number} min - The minimum value, also known as the 'left edge', assumed smaller than the 'right edge'. * @param {number} max - The maximum value, also known as the 'right edge', assumed greater than the 'left edge'. * * @return {number} The percentage of interpolation, between 0 and 1. */ var SmootherStep = function (x, min, max) { x = Math.max(0, Math.min(1, (x - min) / (max - min))); return x * x * x * (x * (x * 6 - 15) + 10); }; module.exports = SmootherStep;