/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Rotate a `point` around `x` and `y` by the given `angle`. * * @function Phaser.Math.RotateAround * @since 3.0.0 * * @param {(Phaser.Geom.Point|object)} point - The point to be rotated. * @param {number} x - The horizontal coordinate to rotate around. * @param {number} y - The vertical coordinate to rotate around. * @param {number} angle - The angle of rotation in radians. * * @return {Phaser.Geom.Point} The given point, rotated by the given angle around the given coordinates. */ var RotateAround = function (point, x, y, angle) { var c = Math.cos(angle); var s = Math.sin(angle); var tx = point.x - x; var ty = point.y - y; point.x = tx * c - ty * s + x; point.y = tx * s + ty * c + y; return point; }; module.exports = RotateAround;