/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Renders this Game Object with the Canvas Renderer to the given Camera. * The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera. * This method should not be called directly. It is a utility function of the Render module. * * @method Phaser.GameObjects.Particles.EmitterManager#renderCanvas * @since 3.0.0 * @private * * @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer. * @param {Phaser.GameObjects.Particles.ParticleEmitterManager} emitterManager - The Game Object being rendered in this call. * @param {number} interpolationPercentage - Reserved for future use and custom pipelines. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object. * @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested */ var ParticleManagerCanvasRenderer = function (renderer, emitterManager, interpolationPercentage, camera, parentMatrix) { var emitters = emitterManager.emitters.list; var emittersLength = emitters.length; if (emittersLength === 0) { return; } var camMatrix = renderer._tempMatrix1.copyFrom(camera.matrix); var calcMatrix = renderer._tempMatrix2; var particleMatrix = renderer._tempMatrix3; var managerMatrix = renderer._tempMatrix4.applyITRS(emitterManager.x, emitterManager.y, emitterManager.rotation, emitterManager.scaleX, emitterManager.scaleY); camMatrix.multiply(managerMatrix); var roundPixels = camera.roundPixels; var ctx = renderer.currentContext; ctx.save(); for (var e = 0; e < emittersLength; e++) { var emitter = emitters[e]; var particles = emitter.alive; var particleCount = particles.length; if (!emitter.visible || particleCount === 0) { continue; } var scrollX = camera.scrollX * emitter.scrollFactorX; var scrollY = camera.scrollY * emitter.scrollFactorY; if (parentMatrix) { // Multiply the camera by the parent matrix camMatrix.multiplyWithOffset(parentMatrix, -scrollX, -scrollY); scrollX = 0; scrollY = 0; } ctx.globalCompositeOperation = renderer.blendModes[emitter.blendMode]; for (var i = 0; i < particleCount; i++) { var particle = particles[i]; var alpha = particle.alpha * camera.alpha; if (alpha <= 0) { continue; } var frame = particle.frame; var cd = frame.canvasData; var x = -(frame.halfWidth); var y = -(frame.halfHeight); particleMatrix.applyITRS(0, 0, particle.rotation, particle.scaleX, particle.scaleY); particleMatrix.e = particle.x - scrollX; particleMatrix.f = particle.y - scrollY; camMatrix.multiply(particleMatrix, calcMatrix); ctx.globalAlpha = alpha; ctx.save(); calcMatrix.copyToContext(ctx); if (roundPixels) { x = Math.round(x); y = Math.round(y); } ctx.imageSmoothingEnabled = !(!renderer.antialias || frame.source.scaleMode); ctx.drawImage(frame.source.image, cd.x, cd.y, cd.width, cd.height, x, y, cd.width, cd.height); ctx.restore(); } } ctx.restore(); }; module.exports = ParticleManagerCanvasRenderer;