/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var MarchingAnts = require('../geom/rectangle/MarchingAnts'); var RotateLeft = require('../utils/array/RotateLeft'); var RotateRight = require('../utils/array/RotateRight'); /** * Takes an array of Game Objects and positions them on evenly spaced points around the perimeter of a Rectangle. * * Placement starts from the top-left of the rectangle, and proceeds in a clockwise direction. * If the `shift` parameter is given you can offset where placement begins. * * @function Phaser.Actions.PlaceOnRectangle * @since 3.0.0 * * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return] * * @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {Phaser.Geom.Rectangle} rect - The Rectangle to position the Game Objects on. * @param {integer} [shift=1] - An optional positional offset. * * @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action. */ var PlaceOnRectangle = function (items, rect, shift) { if (shift === undefined) { shift = 0; } var points = MarchingAnts(rect, false, items.length); if (shift > 0) { RotateLeft(points, shift); } else if (shift < 0) { RotateRight(points, Math.abs(shift)); } for (var i = 0; i < items.length; i++) { items[i].x = points[i].x; items[i].y = points[i].y; } return items; }; module.exports = PlaceOnRectangle;