/** * @author Richard Davey * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var FX_CONST = { /** * The Glow FX. * * @name Phaser.GameObjects.FX.GLOW * @type {number} * @const * @since 3.60.0 */ GLOW: 4, /** * The Shadow FX. * * @name Phaser.GameObjects.FX.SHADOW * @type {number} * @const * @since 3.60.0 */ SHADOW: 5, /** * The Pixelate FX. * * @name Phaser.GameObjects.FX.PIXELATE * @type {number} * @const * @since 3.60.0 */ PIXELATE: 6 }; module.exports = FX_CONST;