/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var BuildGameObject = require('../BuildGameObject'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var Image = require('./Image'); /** * Creates a new Image Game Object and returns it. * * Note: This method will only be available if the Image Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#image * @since 3.0.0 * * @param {object} config - [description] * * @return {Phaser.GameObjects.Image} The Game Object that was created. */ GameObjectCreator.register('image', function (config) { var key = GetAdvancedValue(config, 'key', null); var frame = GetAdvancedValue(config, 'frame', null); var image = new Image(this.scene, 0, 0, key, frame); BuildGameObject(this.scene, image, config); return image; }); // When registering a factory function 'this' refers to the GameObjectCreator context.