/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var BuildGameObject = require('../BuildGameObject'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var RenderTexture = require('./RenderTexture'); /** * @typedef {object} RenderTextureConfig * * @property {number} [x=0] - The x coordinate of the RenderTexture's position. * @property {number} [y=0] - The y coordinate of the RenderTexture's position. * @property {number} [width=32] - The width of the RenderTexture. * @property {number} [height=32] - The height of the RenderTexture. * @property {string} [key] - The texture key to make the RenderTexture from. * @property {string} [frame] - the frame to make the RenderTexture from. */ /** * Creates a new Render Texture Game Object and returns it. * * Note: This method will only be available if the Render Texture Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#renderTexture * @since 3.2.0 * * @param {RenderTextureConfig} config - The configuration object this Game Object will use to create itself. * @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object. * * @return {Phaser.GameObjects.RenderTexture} The Game Object that was created. */ GameObjectCreator.register('renderTexture', function (config, addToScene) { if (config === undefined) { config = {}; } var x = GetAdvancedValue(config, 'x', 0); var y = GetAdvancedValue(config, 'y', 0); var width = GetAdvancedValue(config, 'width', 32); var height = GetAdvancedValue(config, 'height', 32); var key = GetAdvancedValue(config, 'key', undefined); var frame = GetAdvancedValue(config, 'frame', undefined); var renderTexture = new RenderTexture(this.scene, x, y, width, height, key, frame); if (addToScene !== undefined) { config.add = addToScene; } BuildGameObject(this.scene, renderTexture, config); return renderTexture; });