var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var GetFastValue = require('../../utils/object/GetFastValue'); var ParticleEmitterManager = require('./ParticleEmitterManager'); /** * Creates a new Particle Emitter Manager Game Object and returns it. * * Note: This method will only be available if the Particles Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#particles * @since 3.0.0 * * @param {object} config - [description] * * @return {Phaser.GameObjects.Particles.ParticleEmitterManager} The Game Object that was created. */ GameObjectCreator.register('particles', function (config) { var key = GetAdvancedValue(config, 'key', null); var frame = GetAdvancedValue(config, 'frame', null); var emitters = GetFastValue(config, 'emitters', null); // frame is optional and can contain the emitters array or object if skipped var manager = new ParticleEmitterManager(this.scene, key, frame, emitters); var add = GetFastValue(config, 'add', false); if (add) { this.displayList.add(manager); } this.updateList.add(manager); return manager; }); // When registering a factory function 'this' refers to the GameObjectCreator context. // // There are several properties available to use: // // this.scene - a reference to the Scene that owns the GameObjectFactory // this.displayList - a reference to the Display List the Scene owns // this.updateList - a reference to the Update List the Scene owns