/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var GameObjectFactory = require('../GameObjectFactory'); var RenderTexture = require('./RenderTexture'); /** * Creates a new Render Texture Game Object and adds it to the Scene. * * Note: This method will only be available if the Render Texture Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectFactory#renderTexture * @since 3.2.0 * * @param {number} x - The horizontal position of this Game Object in the world. * @param {number} y - The vertical position of this Game Object in the world. * @param {integer} [width=32] - The width of the Render Texture. * @param {integer} [height=32] - The height of the Render Texture. * * @return {Phaser.GameObjects.RenderTexture} The Game Object that was created. */ GameObjectFactory.register('renderTexture', function (x, y, width, height) { return this.displayList.add(new RenderTexture(this.scene, x, y, width, height)); });