var ImageCanvasRenderer = function (renderer, src, interpolationPercentage, camera) { var frame = src.frame; // Calculate this in the Color component var alpha = src.color.worldAlpha * 255 << 24; // Move all of these to accessors that automatically remove this GO from the display list anyway if (src.skipRender || !src.visible || alpha === 0 || !frame.cutWidth || !frame.cutHeight) { return; } var tint = src.color._glTint; var bg = src.color._glBg; renderer.drawImage(frame, src.blendMode, src.transform, src.anchorX, src.anchorY, alpha, tint, bg, camera); }; module.exports = ImageCanvasRenderer;