/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Utils = require('../../../renderer/webgl/Utils'); /** * Renders this Game Object with the WebGL Renderer to the given Camera. * The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera. * This method should not be called directly. It is a utility function of the Render module. * * @method Phaser.GameObjects.Polygon#renderWebGL * @since 3.13.0 * @private * * @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer. * @param {Phaser.GameObjects.Polygon} src - The Game Object being rendered in this call. * @param {number} interpolationPercentage - Reserved for future use and custom pipelines. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object. * @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested */ var PolygonWebGLRenderer = function (renderer, src, interpolationPercentage, camera, parentMatrix) { var pipeline = this.pipeline; var camMatrix = pipeline._tempMatrix1; var shapeMatrix = pipeline._tempMatrix2; var calcMatrix = pipeline._tempMatrix3; renderer.setPipeline(pipeline); shapeMatrix.applyITRS(src.x, src.y, src.rotation, src.scaleX, src.scaleY); camMatrix.copyFrom(camera.matrix); if (parentMatrix) { // Multiply the camera by the parent matrix camMatrix.multiplyWithOffset(parentMatrix, -camera.scrollX * src.scrollFactorX, -camera.scrollY * src.scrollFactorY); // Undo the camera scroll shapeMatrix.e = src.x; shapeMatrix.f = src.y; } else { shapeMatrix.e -= camera.scrollX * src.scrollFactorX; shapeMatrix.f -= camera.scrollY * src.scrollFactorY; } camMatrix.multiply(shapeMatrix, calcMatrix); var i; var dx = src._displayOriginX + src._curveBounds.x; var dy = src._displayOriginY + src._curveBounds.y; var alpha = camera.alpha * src.alpha; var path = src.pathData; if (src.isFilled) { var fillTintColor = Utils.getTintAppendFloatAlphaAndSwap(src.fillColor, src.fillAlpha * alpha); var pathIndexes = src.pathIndexes; for (i = 0; i < pathIndexes.length; i += 3) { var p0 = pathIndexes[i] * 2; var p1 = pathIndexes[i + 1] * 2; var p2 = pathIndexes[i + 2] * 2; var x0 = path[p0 + 0] - dx; var y0 = path[p0 + 1] - dy; var x1 = path[p1 + 0] - dx; var y1 = path[p1 + 1] - dy; var x2 = path[p2 + 0] - dx; var y2 = path[p2 + 1] - dy; var tx0 = calcMatrix.getX(x0, y0); var ty0 = calcMatrix.getY(x0, y0); var tx1 = calcMatrix.getX(x1, y1); var ty1 = calcMatrix.getY(x1, y1); var tx2 = calcMatrix.getX(x2, y2); var ty2 = calcMatrix.getY(x2, y2); pipeline.batchTri(tx0, ty0, tx1, ty1, tx2, ty2, 0, 0, 1, 1, fillTintColor, fillTintColor, fillTintColor, pipeline.tintEffect); } } if (src.isStroked) { var strokeTint = pipeline.strokeTint; var strokeTintColor = Utils.getTintAppendFloatAlphaAndSwap(src.strokeColor, src.strokeAlpha * alpha); strokeTint.TL = strokeTintColor; strokeTint.TR = strokeTintColor; strokeTint.BL = strokeTintColor; strokeTint.BR = strokeTintColor; var pathLength = path.length - 1; var lineWidth = src.lineWidth; var halfLineWidth = lineWidth / 2; var px1 = path[0] - dx; var py1 = path[1] - dy; if (!src.closePath) { pathLength -= 2; } for (i = 2; i < pathLength; i += 2) { var px2 = path[i] - dx; var py2 = path[i + 1] - dy; pipeline.batchLine( px1, py1, px2, py2, halfLineWidth, halfLineWidth, lineWidth, i - 2, (src.closePath) ? (i === pathLength - 1) : false ); px1 = px2; py1 = py2; } } }; module.exports = PolygonWebGLRenderer;