var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.stage.backgroundColor = '#007236'; game.load.image('mushroom', 'assets/sprites/mushroom2.png'); game.load.image('phaser', 'assets/sprites/sonic_havok_sanity.png'); } var cursors; var d; function create() { // Modify the world and camera bounds game.world.setBounds(-2000, -2000, 4000, 4000); for (var i = 0; i < 100; i++) { game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom'); } game.add.text(600, 800, "- phaser -", { font: "32px Arial", fill: "#330088", align: "center" }); d = game.add.sprite(0, 0, 'phaser'); d.anchor.setTo(0.5, 0.5); cursors = game.input.keyboard.createCursorKeys(); } function update() { d.angle += 1; if (cursors.up.isDown) { if (cursors.up.shiftKey) { d.angle++; } else { game.camera.y -= 4; } } else if (cursors.down.isDown) { if (cursors.down.shiftKey) { d.angle--; } else { game.camera.y += 4; } } if (cursors.left.isDown) { if (cursors.left.shiftKey) { game.world.rotation -= 0.05; } else { game.camera.x -= 4; } } else if (cursors.right.isDown) { if (cursors.right.shiftKey) { game.world.rotation += 0.05; } else { game.camera.x += 4; } } } function render() { game.debug.cameraInfo(game.camera, 32, 32); game.debug.spriteInfo(d, 32, 200); game.debug.spriteCorners(d, false, true); }