var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render }); function preload() { game.load.image('picture1', 'assets/pics/cougar_sanity_train.png'); game.load.image('picture2', 'assets/pics/cougar-face_of_nature.png'); game.load.image('picture3', 'assets/pics/destop-rewarding.png'); game.load.image('picture4', 'assets/pics/destop-unknown.png'); game.load.image('picture5', 'assets/pics/questar.png'); game.load.image('picture6', 'assets/pics/seven_seas_andromeda_fairfax.png'); game.load.image('picture7', 'assets/pics/slayer-sorry_im_the_beast.png'); } var pictureA; var pictureB; var timer; var current = 3; function create() { game.stage.backgroundColor = '#000'; pictureA = game.add.sprite(game.world.centerX, game.world.centerY, 'picture1'); pictureA.anchor.setTo(0.5, 0.5); pictureA.scale.setTo(2, 2); pictureB = game.add.sprite(game.world.centerX, game.world.centerY, 'picture2'); pictureB.anchor.setTo(0.5, 0.5); pictureB.scale.setTo(2, 2); pictureB.alpha = 0; // Create our Timer timer = game.time.create(false); // Set a TimerEvent to occur after 3 seconds timer.add(3000, fadePictures, this); // Start the timer running - this is important! // It won't start automatically, allowing you to hook it to button events and the like. timer.start(); } function fadePictures() { // Cross-fade the two pictures var tween; if (pictureA.alpha === 1) { tween = game.add.tween(pictureA).to( { alpha: 0 }, 2000, Phaser.Easing.Linear.None, true); game.add.tween(pictureB).to( { alpha: 1 }, 2000, Phaser.Easing.Linear.None, true); } else { game.add.tween(pictureA).to( { alpha: 1 }, 2000, Phaser.Easing.Linear.None, true); tween = game.add.tween(pictureB).to( { alpha: 0 }, 2000, Phaser.Easing.Linear.None, true); } // When the cross-fade is complete we swap the image being shown by the now hidden picture tween.onComplete.add(changePicture, this); } function changePicture() { if (pictureA.alpha === 0) { pictureA.loadTexture('picture' + current); } else { pictureB.loadTexture('picture' + current); } current++; if (current > 7) { current = 1; } // And set a new TimerEvent to occur after 3 seconds timer.add(3000, fadePictures, this); } function render() { game.debug.text("Time until event: " + timer.duration.toFixed(0), 10, 20); }