/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * @typedef {object} RendererConfig * * @property {boolean} clearBeforeRender - If `false`, the canvas won't be cleared before a frame is rendered. As a side effect, this can give a negligible performance boost with no visual artifacts with full-screen backgrounds. * @property {boolean} antialias - Whether to antialias textures when transforming them. This should be turned off if you're using pixel art as it will make it look blurry. * @property {Phaser.Display.Color} backgroundColor - The background color of the canvas. This is visible in areas which aren't covered by any Game Objects. * @property {number} resolution - The resolution of the game canvas. This is the scale of a pixel compared to the size it'll actually be visible as. This can allow high-resolution textures at the expense of video memory. * @property {boolean} autoResize - Whether the game canvas element should be physically resized to match the actual size of the canvas automatically. * @property {boolean} roundPixels - If `true`, graphics won't be drawn at fractional pixels. Enabling this can make pixel art look better. */ /** * @namespace Phaser.Renderer */ module.exports = { Canvas: require('./canvas'), Snapshot: require('./snapshot'), WebGL: require('./webgl') };