/** * @author Richard Davey * @copyright 2022 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var BuildGameObject = require('../BuildGameObject'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var GetValue = require('../../utils/object/GetValue'); var Rope = require('./Rope'); /** * Creates a new Rope Game Object and returns it. * * Note: This method will only be available if the Rope Game Object and WebGL support have been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#rope * @since 3.23.0 * * @param {Phaser.Types.GameObjects.Rope.RopeConfig} config - The configuration object this Game Object will use to create itself. * @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object. * * @return {Phaser.GameObjects.Rope} The Game Object that was created. */ GameObjectCreator.register('rope', function (config, addToScene) { if (config === undefined) { config = {}; } var key = GetAdvancedValue(config, 'key', null); var frame = GetAdvancedValue(config, 'frame', null); var horizontal = GetAdvancedValue(config, 'horizontal', true); var points = GetValue(config, 'points', undefined); var colors = GetValue(config, 'colors', undefined); var alphas = GetValue(config, 'alphas', undefined); var rope = new Rope(this.scene, 0, 0, key, frame, points, horizontal, colors, alphas); if (addToScene !== undefined) { config.add = addToScene; } BuildGameObject(this.scene, rope, config); return rope; }); // When registering a factory function 'this' refers to the GameObjectCreator context.