var GetTileAt = require('./GetTileAt'); var WorldToTileX = require('./WorldToTileX'); var WorldToTileY = require('./WorldToTileY'); /** * Gets a tile at the given world coordinates from the given layer. * * @param {number} worldX - X position to get the tile from (given in pixels) * @param {number} worldY - Y position to get the tile from (given in pixels) * @param {boolean} [nonNull=false] - If true, function won't return null for empty tiles, but a Tile * object with an index of -1. * @param {Camera} [camera=main camera] - [description] * @param {LayerData} layer - [description] * @return {Tile} The tile at the given coordinates or null if no tile was found or the coordinates * were invalid. */ var GetTileAtWorldXY = function (worldX, worldY, nonNull, camera, layer) { var tileX = WorldToTileX(worldX, true, camera, layer); var tileY = WorldToTileY(worldY, true, camera, layer); return GetTileAt(tileX, tileY, nonNull, layer); }; module.exports = GetTileAtWorldXY;