/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, preload, create); function preload() { // Using Phasers asset loader we load up a PNG from the assets folder game.load.image('bunny', 'assets/sprites/bunny.png'); } var bigBunny: Phaser.Sprite; function create() { // Here we'll assign the new sprite to the local bigBunny variable bigBunny = game.add.sprite(0, 0, 'bunny'); // And now let's scale the sprite by two // You can do either: // smallBunny.transform.scale.x = 2; // smallBunny.transform.scale.y = 2; // Or you can set them both at the same time using setTo: bigBunny.transform.scale.setTo(2, 2); } })();