/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, preload, create, null, render); function preload() { // Using Phasers asset loader we load up a PNG from the assets folder game.load.image('sprite', 'assets/sprites/atari130xe.png'); } var sprite; function create() { sprite = game.add.sprite(200, 200, 'sprite'); // Enable Input detection. Sprites have this disabled by default, // so you have to start it if you want to interact with them. sprite.input.start(0, false, true); // This allows you to drag the sprite. The parameter controls if you drag from the position you touched it (false) // or if it will snap to the center (true) sprite.input.enableDrag(true); } function render() { Phaser.DebugUtils.renderInputInfo(32, 32); Phaser.DebugUtils.renderSpriteInputInfo(sprite, 300, 32); } })();