/** * @author Richard Davey * @copyright 2016 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ Phaser.GameObject.Graphics.FACTORY_KEY = 'graphics'; /** * Creates a new Graphics object. * * @method Phaser.GameObject.Factory#graphics * @param {number} [x=0] - The x coordinate of the Graphic. The coordinate is relative to any parent container this object may be in. * @param {number} [y=0] - The y coordinate of the Graphic. The coordinate is relative to any parent container this object may be in. * @param {Phaser.Group} [group] - Optional Group to add the object to. If not specified it will be added to the World group. * @return {Phaser.Graphics} The newly created graphics object. */ Phaser.GameObject.Graphics.FACTORY_ADD = function (x, y, group) { if (group === undefined) { group = this.world; } return group.add(new Phaser.GameObject.Graphics(this.game, x, y)); }; /** * Creates a new Graphics object. * * @method Phaser.GameObject.Factory#graphics * @param {number} [x=0] - The x coordinate of the Graphic. The coordinate is relative to any parent container this object may be in. * @param {number} [y=0] - The y coordinate of the Graphic. The coordinate is relative to any parent container this object may be in. * @param {Phaser.Group} [group] - Optional Group to add the object to. If not specified it will be added to the World group. * @return {Phaser.Graphics} The newly created graphics object. */ Phaser.GameObject.Graphics.FACTORY_MAKE = function (x, y) { return new Phaser.GameObject.Graphics(this.game, x, y); };