<internal> new Device()
It is not possible to instantiate the Device class manually.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - system/Device.js, line 30
Members
-
<static, nullable> onInitialized :Phaser.Signal
-
This signal is dispatched after device initialization occurs but before any of the ready callbacks (see whenReady) have been invoked.
Local "patching" for a particular device can/should be done in this event.
Note: This signal is removed after the device has been readied; if a handler has not been added before
new Phaser.Game(..)
it is probably too late.- Source - system/Device.js, line 520
-
android :boolean
-
Is running on android?
- Source - system/Device.js, line 112
-
arora :boolean
-
Set to true if running in Arora.
- Source - system/Device.js, line 251
-
audioData :boolean
-
Are Audio tags available?
- Source - system/Device.js, line 349
-
cancelFullscreen :string
-
If the browser supports the Full Screen API this holds the call you need to use to cancel it.
- Source - system/Device.js, line 494
-
canvas :boolean
-
Is canvas available?
- Source - system/Device.js, line 150
-
canvasBitBltShift :boolean
-
True if canvas supports a 'copy' bitblt onto itself when the source and destination regions overlap.
- Source - system/Device.js, line 156
-
chrome :boolean
-
Set to true if running in Chrome.
- Source - system/Device.js, line 257
-
chromeOS :boolean
-
Is running on chromeOS?
- Source - system/Device.js, line 118
-
chromeVersion :number
-
If running in Chrome this will contain the major version number.
- Source - system/Device.js, line 263
-
cocoonJS :boolean
-
Is the game running under CocoonJS?
- Source - system/Device.js, line 64
-
cocoonJSApp :boolean
-
Is this game running with CocoonJS.App?
- Source - system/Device.js, line 70
-
cordova :boolean
-
Is the game running under Apache Cordova?
- Source - system/Device.js, line 76
-
crosswalk :boolean
-
Is the game running under the Intel Crosswalk XDK?
- Source - system/Device.js, line 106
-
css3D :boolean
-
Is css3D available?
- Source - system/Device.js, line 192
-
desktop :boolean
-
Is running on a desktop?
- Source - system/Device.js, line 52
-
<internal> deviceReadyAt :integer
-
The time the device became ready.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - system/Device.js, line 37
-
ejecta :boolean
-
Is the game running under Ejecta?
- Source - system/Device.js, line 100
-
electron :boolean
-
Is the game running under GitHub Electron?
- Source - system/Device.js, line 94
-
epiphany :boolean
-
Set to true if running in Epiphany.
- Source - system/Device.js, line 269
-
file :boolean
-
Is file available?
- Source - system/Device.js, line 168
-
fileSystem :boolean
-
Is fileSystem available?
- Source - system/Device.js, line 174
-
firefox :boolean
-
Set to true if running in Firefox.
- Source - system/Device.js, line 275
-
firefoxVersion :number
-
If running in Firefox this will contain the major version number.
- Source - system/Device.js, line 281
-
fullscreen :boolean
-
Does the browser support the Full Screen API?
- Source - system/Device.js, line 482
-
fullscreenKeyboard :boolean
-
Does the browser support access to the Keyboard during Full Screen mode?
- Source - system/Device.js, line 500
-
getUserMedia :boolean
-
Does the device support the getUserMedia API?
- Default Value:
- true
- Source - system/Device.js, line 216
-
h264Video :boolean
-
Can this device play h264 mp4 video files?
- Source - system/Device.js, line 406
-
hlsVideo :boolean
-
Can this device play hls video files?
- Source - system/Device.js, line 430
-
ie :boolean
-
Set to true if running in Internet Explorer.
- Source - system/Device.js, line 287
-
ieVersion :number
-
If running in Internet Explorer this will contain the major version number. Beyond IE10 you should use Device.trident and Device.tridentVersion.
- Source - system/Device.js, line 293
-
<internal> initialized :boolean
-
The time as which initialization has completed.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - system/Device.js, line 44
-
iOS :boolean
-
Is running on iOS?
- Source - system/Device.js, line 58
-
iPad :boolean
-
Is running on iPad?
- Source - system/Device.js, line 450
-
iPhone :boolean
-
Is running on iPhone?
- Source - system/Device.js, line 438
-
iPhone4 :boolean
-
Is running on iPhone4?
- Source - system/Device.js, line 444
-
linux :boolean
-
Is running on linux?
- Source - system/Device.js, line 124
-
LITTLE_ENDIAN :boolean
-
Same value as
littleEndian
.- Source - system/Device.js, line 470
-
littleEndian :boolean
-
Is the device big or little endian? (only detected if the browser supports TypedArrays)
- Source - system/Device.js, line 464
-
localStorage :boolean
-
Is localStorage available?
- Source - system/Device.js, line 180
-
m4a :boolean
-
Can this device play m4a files? True if this device can play m4a files.
- Source - system/Device.js, line 386
-
macOS :boolean
-
Is running on macOS?
- Source - system/Device.js, line 130
-
midori :boolean
-
Set to true if running in Midori.
- Source - system/Device.js, line 317
-
mobileSafari :boolean
-
Set to true if running in Mobile Safari.
- Source - system/Device.js, line 311
-
mp3 :boolean
-
Can this device play mp3 files?
- Source - system/Device.js, line 373
-
mp4Video :boolean
-
Can this device play h264 mp4 video files?
- Source - system/Device.js, line 412
-
mspointer :boolean
-
Is mspointer available?
- Source - system/Device.js, line 236
-
node :boolean
-
Is the game running under Node.js?
- Source - system/Device.js, line 82
-
nodeWebkit :boolean
-
Is the game running under Node-Webkit?
- Source - system/Device.js, line 88
-
ogg :boolean
-
Can this device play ogg files?
- Source - system/Device.js, line 361
-
oggVideo :boolean
-
Can this device play ogg video files?
- Source - system/Device.js, line 400
-
opera :boolean
-
Set to true if running in Opera.
- Source - system/Device.js, line 323
-
opus :boolean
-
Can this device play opus files?
- Source - system/Device.js, line 367
-
pixelRatio :number
-
PixelRatio of the host device?
- Source - system/Device.js, line 458
-
pointerLock :boolean
-
Is Pointer Lock available?
- Source - system/Device.js, line 198
-
quirksMode :boolean
-
Is the browser running in strict mode (false) or quirks mode? (true)
- Source - system/Device.js, line 222
-
requestFullscreen :string
-
If the browser supports the Full Screen API this holds the call you need to use to activate it.
- Source - system/Device.js, line 488
-
safari :boolean
-
Set to true if running in Safari.
- Source - system/Device.js, line 329
-
silk :boolean
-
Set to true if running in the Silk browser (as used on the Amazon Kindle)
- Source - system/Device.js, line 341
-
support32bit :boolean
-
Does the device context support 32bit pixel manipulation using array buffer views?
- Source - system/Device.js, line 476
-
touch :boolean
-
Is touch available?
- Source - system/Device.js, line 230
-
trident :boolean
-
Set to true if running a Trident version of Internet Explorer (IE11+)
- Source - system/Device.js, line 299
-
tridentVersion :number
-
If running in Internet Explorer 11 this will contain the major version number. See http://msdn.microsoft.com/en-us/library/ie/ms537503(v=vs.85).aspx
- Source - system/Device.js, line 305
-
typedArray :boolean
-
Does the browser support TypedArrays?
- Source - system/Device.js, line 204
-
vibration :boolean
-
Does the device support the Vibration API?
- Source - system/Device.js, line 210
-
vp9Video :boolean
-
Can this device play vp9 video files?
- Source - system/Device.js, line 424
-
wav :boolean
-
Can this device play wav files?
- Source - system/Device.js, line 379
-
webApp :boolean
-
Set to true if running as a WebApp, i.e. within a WebView
- Source - system/Device.js, line 335
-
webAudio :boolean
-
Is the WebAudio API available?
- Source - system/Device.js, line 355
-
webGL :boolean
-
Is webGL available?
- Source - system/Device.js, line 162
-
webm :boolean
-
Can this device play webm files?
- Source - system/Device.js, line 392
-
webmVideo :boolean
-
Can this device play webm video files?
- Source - system/Device.js, line 418
-
<internal> wheelEvent
-
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - system/Device.js, line 243
Properties:
Name Type Argument Description wheelType
string <nullable>
The newest type of Wheel/Scroll event supported: 'wheel', 'mousewheel', 'DOMMouseScroll'
-
windows :boolean
-
Is running on windows?
- Source - system/Device.js, line 136
-
windowsPhone :boolean
-
Is running on a Windows Phone?
- Source - system/Device.js, line 142
-
worker :boolean
-
Is worker available?
- Source - system/Device.js, line 186
Methods
-
<static> whenReady(handler, context, nonPrimer)
-
Add a device-ready handler and ensure the device ready sequence is started.
Phaser.Device will not activate or initialize until at least one
whenReady
handler is added, which is normally done automatically be callingnew Phaser.Game(..)
.The handler is invoked when the device is considered "ready", which may be immediately if the device is already "ready". See deviceReadyAt.
Parameters:
Name Type Argument Default Description handler
function Callback to invoke when the device is ready. It is invoked with the given context the Phaser.Device object is supplied as the first argument.
context
object <optional>
Context in which to invoke the handler
nonPrimer
boolean <optional>
false If true the device ready check will not be started.
- Source - system/Device.js, line 536
-
canPlayAudio(type) → {boolean}
-
Check whether the host environment can play audio.
Parameters:
Name Type Description type
string One of 'mp3, 'ogg', 'm4a', 'wav', 'webm' or 'opus'.
Returns:
boolean -True if the given file type is supported by the browser, otherwise false.
- Source - system/Device.js, line 1194
-
canPlayVideo(type) → {boolean}
-
Check whether the host environment can play video files.
Parameters:
Name Type Description type
string One of 'mp4, 'ogg', 'webm' or 'mpeg'.
Returns:
boolean -True if the given file type is supported by the browser, otherwise false.
- Source - system/Device.js, line 1233
-
isAndroidStockBrowser()
-
Detect if the host is a an Android Stock browser. This is available before the device "ready" event.
Authors might want to scale down on effects and switch to the CANVAS rendering method on those devices.
- Source - system/Device.js, line 1299
Example
var defaultRenderingMode = Phaser.Device.isAndroidStockBrowser() ? Phaser.CANVAS : Phaser.AUTO;
-
isConsoleOpen()
-
Check whether the console is open. Note that this only works in Firefox with Firebug and earlier versions of Chrome. It used to work in Chrome, but then they removed the ability: http://src.chromium.org/viewvc/blink?view=revision&revision=151136
- Source - system/Device.js, line 1264