Phaser. Device

Detects device support capabilities and is responsible for device intialization - see whenReady.

This class represents a singleton object that can be accessed directly as game.device (or, as a fallback, Phaser.Device when a game instance is not available) without the need to instantiate it.

Unless otherwise noted the device capabilities are only guaranteed after initialization. Initialization occurs automatically and is guaranteed complete before Phaser.Game begins its "boot" phase. Feature detection can be modified in the onInitialized signal.

When checking features using the exposed properties only the truth-iness of the value should be relied upon unless the documentation states otherwise: properties may return false, '', null, or even undefined when indicating the lack of a feature.

Uses elements from System.js by MrDoob and Modernizr

<internal> new Device()

It is not possible to instantiate the Device class manually.

Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source - system/Device.js, line 30

Members

<static, nullable> onInitialized :Phaser.Signal

This signal is dispatched after device initialization occurs but before any of the ready callbacks (see whenReady) have been invoked.

Local "patching" for a particular device can/should be done in this event.

Note: This signal is removed after the device has been readied; if a handler has not been added before new Phaser.Game(..) it is probably too late.

Source - system/Device.js, line 520

android :boolean

Is running on android?

Source - system/Device.js, line 112

arora :boolean

Set to true if running in Arora.

Source - system/Device.js, line 251

audioData :boolean

Are Audio tags available?

Source - system/Device.js, line 349

cancelFullscreen :string

If the browser supports the Full Screen API this holds the call you need to use to cancel it.

Source - system/Device.js, line 494

canvas :boolean

Is canvas available?

Source - system/Device.js, line 150

canvasBitBltShift :boolean

True if canvas supports a 'copy' bitblt onto itself when the source and destination regions overlap.

Source - system/Device.js, line 156

chrome :boolean

Set to true if running in Chrome.

Source - system/Device.js, line 257

chromeOS :boolean

Is running on chromeOS?

Source - system/Device.js, line 118

chromeVersion :number

If running in Chrome this will contain the major version number.

Source - system/Device.js, line 263

cocoonJS :boolean

Is the game running under CocoonJS?

Source - system/Device.js, line 64

cocoonJSApp :boolean

Is this game running with CocoonJS.App?

Source - system/Device.js, line 70

cordova :boolean

Is the game running under Apache Cordova?

Source - system/Device.js, line 76

crosswalk :boolean

Is the game running under the Intel Crosswalk XDK?

Source - system/Device.js, line 106

css3D :boolean

Is css3D available?

Source - system/Device.js, line 192

desktop :boolean

Is running on a desktop?

Source - system/Device.js, line 52

<internal> deviceReadyAt :integer

The time the device became ready.

Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source - system/Device.js, line 37

ejecta :boolean

Is the game running under Ejecta?

Source - system/Device.js, line 100

electron :boolean

Is the game running under GitHub Electron?

Source - system/Device.js, line 94

epiphany :boolean

Set to true if running in Epiphany.

Source - system/Device.js, line 269

file :boolean

Is file available?

Source - system/Device.js, line 168

fileSystem :boolean

Is fileSystem available?

Source - system/Device.js, line 174

firefox :boolean

Set to true if running in Firefox.

Source - system/Device.js, line 275

firefoxVersion :number

If running in Firefox this will contain the major version number.

Source - system/Device.js, line 281

fullscreen :boolean

Does the browser support the Full Screen API?

Source - system/Device.js, line 482

fullscreenKeyboard :boolean

Does the browser support access to the Keyboard during Full Screen mode?

Source - system/Device.js, line 500

getUserMedia :boolean

Does the device support the getUserMedia API?

Default Value:
  • true
Source - system/Device.js, line 216

h264Video :boolean

Can this device play h264 mp4 video files?

Source - system/Device.js, line 406

hlsVideo :boolean

Can this device play hls video files?

Source - system/Device.js, line 430

ie :boolean

Set to true if running in Internet Explorer.

Source - system/Device.js, line 287

ieVersion :number

If running in Internet Explorer this will contain the major version number. Beyond IE10 you should use Device.trident and Device.tridentVersion.

Source - system/Device.js, line 293

<internal> initialized :boolean

The time as which initialization has completed.

Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source - system/Device.js, line 44

iOS :boolean

Is running on iOS?

Source - system/Device.js, line 58

iPad :boolean

Is running on iPad?

Source - system/Device.js, line 450

iPhone :boolean

Is running on iPhone?

Source - system/Device.js, line 438

iPhone4 :boolean

Is running on iPhone4?

Source - system/Device.js, line 444

linux :boolean

Is running on linux?

Source - system/Device.js, line 124

LITTLE_ENDIAN :boolean

Same value as littleEndian.

Source - system/Device.js, line 470

littleEndian :boolean

Is the device big or little endian? (only detected if the browser supports TypedArrays)

Source - system/Device.js, line 464

localStorage :boolean

Is localStorage available?

Source - system/Device.js, line 180

m4a :boolean

Can this device play m4a files? True if this device can play m4a files.

Source - system/Device.js, line 386

macOS :boolean

Is running on macOS?

Source - system/Device.js, line 130

midori :boolean

Set to true if running in Midori.

Source - system/Device.js, line 317

mobileSafari :boolean

Set to true if running in Mobile Safari.

Source - system/Device.js, line 311

mp3 :boolean

Can this device play mp3 files?

Source - system/Device.js, line 373

mp4Video :boolean

Can this device play h264 mp4 video files?

Source - system/Device.js, line 412

mspointer :boolean

Is mspointer available?

Source - system/Device.js, line 236

node :boolean

Is the game running under Node.js?

Source - system/Device.js, line 82

nodeWebkit :boolean

Is the game running under Node-Webkit?

Source - system/Device.js, line 88

ogg :boolean

Can this device play ogg files?

Source - system/Device.js, line 361

oggVideo :boolean

Can this device play ogg video files?

Source - system/Device.js, line 400

opera :boolean

Set to true if running in Opera.

Source - system/Device.js, line 323

opus :boolean

Can this device play opus files?

Source - system/Device.js, line 367

pixelRatio :number

PixelRatio of the host device?

Source - system/Device.js, line 458

pointerLock :boolean

Is Pointer Lock available?

Source - system/Device.js, line 198

quirksMode :boolean

Is the browser running in strict mode (false) or quirks mode? (true)

Source - system/Device.js, line 222

requestFullscreen :string

If the browser supports the Full Screen API this holds the call you need to use to activate it.

Source - system/Device.js, line 488

safari :boolean

Set to true if running in Safari.

Source - system/Device.js, line 329

silk :boolean

Set to true if running in the Silk browser (as used on the Amazon Kindle)

Source - system/Device.js, line 341

support32bit :boolean

Does the device context support 32bit pixel manipulation using array buffer views?

Source - system/Device.js, line 476

touch :boolean

Is touch available?

Source - system/Device.js, line 230

trident :boolean

Set to true if running a Trident version of Internet Explorer (IE11+)

Source - system/Device.js, line 299

tridentVersion :number

If running in Internet Explorer 11 this will contain the major version number. See http://msdn.microsoft.com/en-us/library/ie/ms537503(v=vs.85).aspx

Source - system/Device.js, line 305

typedArray :boolean

Does the browser support TypedArrays?

Source - system/Device.js, line 204

vibration :boolean

Does the device support the Vibration API?

Source - system/Device.js, line 210

vp9Video :boolean

Can this device play vp9 video files?

Source - system/Device.js, line 424

wav :boolean

Can this device play wav files?

Source - system/Device.js, line 379

webApp :boolean

Set to true if running as a WebApp, i.e. within a WebView

Source - system/Device.js, line 335

webAudio :boolean

Is the WebAudio API available?

Source - system/Device.js, line 355

webGL :boolean

Is webGL available?

Source - system/Device.js, line 162

webm :boolean

Can this device play webm files?

Source - system/Device.js, line 392

webmVideo :boolean

Can this device play webm video files?

Source - system/Device.js, line 418

<internal> wheelEvent

Properties:
Name Type Argument Description
wheelType string <nullable>

The newest type of Wheel/Scroll event supported: 'wheel', 'mousewheel', 'DOMMouseScroll'

Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source - system/Device.js, line 243

windows :boolean

Is running on windows?

Source - system/Device.js, line 136

windowsPhone :boolean

Is running on a Windows Phone?

Source - system/Device.js, line 142

worker :boolean

Is worker available?

Source - system/Device.js, line 186

Methods

<static> whenReady(handler, context, nonPrimer)

Add a device-ready handler and ensure the device ready sequence is started.

Phaser.Device will not activate or initialize until at least one whenReady handler is added, which is normally done automatically be calling new Phaser.Game(..).

The handler is invoked when the device is considered "ready", which may be immediately if the device is already "ready". See deviceReadyAt.

Parameters:
Name Type Argument Default Description
handler function

Callback to invoke when the device is ready. It is invoked with the given context the Phaser.Device object is supplied as the first argument.

context object <optional>

Context in which to invoke the handler

nonPrimer boolean <optional>
false

If true the device ready check will not be started.

Source - system/Device.js, line 536

canPlayAudio(type) → {boolean}

Check whether the host environment can play audio.

Parameters:
Name Type Description
type string

One of 'mp3, 'ogg', 'm4a', 'wav', 'webm' or 'opus'.

Returns:
boolean -

True if the given file type is supported by the browser, otherwise false.

Source - system/Device.js, line 1194

canPlayVideo(type) → {boolean}

Check whether the host environment can play video files.

Parameters:
Name Type Description
type string

One of 'mp4, 'ogg', 'webm' or 'mpeg'.

Returns:
boolean -

True if the given file type is supported by the browser, otherwise false.

Source - system/Device.js, line 1233

isAndroidStockBrowser()

Detect if the host is a an Android Stock browser. This is available before the device "ready" event.

Authors might want to scale down on effects and switch to the CANVAS rendering method on those devices.

Source - system/Device.js, line 1299
Example
var defaultRenderingMode = Phaser.Device.isAndroidStockBrowser() ? Phaser.CANVAS : Phaser.AUTO;

isConsoleOpen()

Check whether the console is open. Note that this only works in Firefox with Firebug and earlier versions of Chrome. It used to work in Chrome, but then they removed the ability: http://src.chromium.org/viewvc/blink?view=revision&revision=151136

Source - system/Device.js, line 1264
Phaser Copyright © 2012-2015 Photon Storm Ltd.
Documentation generated by JSDoc 3.3.2 on Mon Aug 24 2015 15:36:48 GMT+0100 (GMT Daylight Time) using the DocStrap template.