var Class = require('../../../utils/Class'); var GameObject = require('../../GameObject'); var Components = require('../../../components'); var CanvasPool = require('../../../dom/CanvasPool'); var TextRender = require('./TextRender'); var TextStyle = require('../TextStyle'); var MeasureText = require('../MeasureText'); var GetTextSize = require('../GetTextSize'); var Text = new Class({ Mixins: [ Components.Alpha, Components.BlendMode, Components.GetBounds, Components.Origin, Components.ScaleMode, Components.Transform, Components.Visible, TextRender ], initialize: function Text (state, x, y, text, style) { if (x === undefined) { x = 0; } if (y === undefined) { y = 0; } if (text === undefined) { text = ''; } GameObject.call(this, state); this.setPosition(x, y); /** * @property {HTMLCanvasElement} canvas - The canvas element that the text is rendered. */ this.canvas = CanvasPool.create(this); /** * @property {HTMLCanvasElement} context - The context of the canvas element that the text is rendered to. */ this.context = this.canvas.getContext('2d'); this.style = new TextStyle(this, style); this.autoRound = true; /** * The Regular Expression that is used to split the text up into lines, in * multi-line text. By default this is `/(?:\r\n|\r|\n)/`. * You can change this RegExp to be anything else that you may need. * @property {Object} splitRegExp */ this.splitRegExp = /(?:\r\n|\r|\n)/; this.text = text; this.resolution = 1; this.padding = { x: 0, y: 0 }; this.width = 1; this.height = 1; if (text !== '') { this.updateText(); } }, setText: function (value) { if (value !== this.text) { this.text = value; this.updateText(); } return this; }, updateText: function () { var canvas = this.canvas; var context = this.context; var style = this.style; var size = MeasureText(style); var outputText = this.text; // if (style.wordWrap) // { // outputText = this.runWordWrap(this.text); // } // Split text into lines var lines = outputText.split(this.splitRegExp); var textSize = GetTextSize(this, size, lines); this.width = textSize.width; this.height = textSize.height; this.updateOrigin(); canvas.width = textSize.width * this.resolution; canvas.height = textSize.height * this.resolution; if (style.backgroundColor) { context.fillStyle = style.backgroundColor; context.fillRect(0, 0, canvas.width, canvas.height); } style.syncStyle(canvas, context); var linePositionX; var linePositionY; // Draw text line by line for (var i = 0; i < textSize.lines; i++) { linePositionX = style.strokeThickness / 2; linePositionY = (style.strokeThickness / 2 + i * textSize.lineHeight) + size.ascent; if (i > 0) { linePositionY += (textSize.lineSpacing * i); } if (style.align === 'right') { linePositionX += textSize.width - textSize.lineWidths[i]; } else if (style.align === 'center') { linePositionX += (textSize.width - textSize.lineWidths[i]) / 2; } if (this.autoRound) { linePositionX = Math.round(linePositionX); linePositionY = Math.round(linePositionY); } if (style.strokeThickness) { this.updateShadow(style.shadowStroke); context.strokeText(lines[i], linePositionX, linePositionY); } if (style.fill) { this.updateShadow(style.shadowFill); context.fillText(lines[i], linePositionX, linePositionY); } } }, updateShadow: function (visible) { var context = this.context; var style = this.style; if (visible) { context.shadowOffsetX = style.shadowOffsetX; context.shadowOffsetY = style.shadowOffsetY; context.shadowColor = style.shadowColor; context.shadowBlur = style.shadowBlur; } else { context.shadowOffsetX = 0; context.shadowOffsetY = 0; context.shadowColor = 0; context.shadowBlur = 0; } } }); module.exports = Text;