/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { myGame.world.setSize(1920, 1200); myGame.camera.setBounds(0, 0, 1920, 1200); myGame.loader.addImageFile('backdrop', 'assets/pics/remember-me.jpg'); myGame.loader.addImageFile('melon', 'assets/sprites/melon.png'); myGame.loader.load(); } function create() { myGame.add.sprite(0, 0, 'backdrop'); for(var i = 0; i < 100; i++) { myGame.add.sprite(Math.random() * myGame.world.width, Math.random() * myGame.world.height, 'melon'); } myGame.onRenderCallback = render; } function update() { if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { myGame.camera.scroll.x -= 4; } else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { myGame.camera.scroll.x += 4; } if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) { myGame.camera.scroll.y -= 4; } else if(myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { myGame.camera.scroll.y += 4; } } function render() { myGame.camera.renderDebugInfo(32, 32); } })();