/** * @author Richard Davey * @copyright 2013 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * A Tile set is a combination of an image containing the tiles and collision data per tile. * You should not normally instantiate this class directly. * * @class Phaser.Tileset * @constructor * @param {string} name - The name of the tileset in the map data. * @param {number} firstgid - The Tiled firstgid value. * @param {number} width - Width of each tile in pixels. * @param {number} height - Height of each tile in pixels. * @param {number} margin - The amount of margin around the tilesheet. * @param {number} spacing - The amount of spacing between each tile in the sheet. * @param {object} properties - Tileset properties. */ Phaser.Tileset = function (name, firstgid, width, height, margin, spacing, properties) { /** * @property {string} name - The name of the Tileset. */ this.name = name; /** * @property {number} firstgid - The Tiled firstgid value. * @default */ this.firstgid = firstgid; /** * @property {number} tileWidth - The width of a tile in pixels. */ this.tileWidth = width; /** * @property {number} tileHeight - The height of a tile in pixels. */ this.tileHeight = height; /** * @property {number} tileMargin - The margin around the tiles in the sheet. */ this.tileMargin = margin; /** * @property {number} tileSpacing - The margin around the tiles in the sheet. */ this.tileSpacing = spacing; /** * @property {object} properties - Tileset specific properties (typically defined in the Tiled editor). */ this.properties = properties; /** * @property {object} tilePproperties - Tile specific properties (typically defined in the Tiled editor). */ // this.tileProperties = {}; /** * @property {object} image - The image used for rendering. This is a reference to the image stored in Phaser.Cache. */ this.image = null; /** * @property {number} rows - The number of rows in the tile sheet. */ this.rows = 0; /** * @property {number} columns - The number of columns in the tile sheet. */ this.columns = 0; /** * @property {number} total - The total number of tiles in the tilesheet. */ this.total = 0; }; Phaser.Tileset.prototype = { /** * Gets a Tile from this set. * * @method Phaser.Tileset#getTile * @param {number} index - The index of the tile within the set. * @return {object} The tile object. getTile: function (index) { return this.tiles[index]; }, */ /** * Gets a Tile from this set. * * @method Phaser.Tileset#getTileX * @param {number} index - The index of the tile within the set. * @return {object} The tile object. getTileX: function (index) { return this.tiles[index][0]; }, */ /** * Gets a Tile from this set. * * @method Phaser.Tileset#getTileY * @param {number} index - The index of the tile within the set. * @return {object} The tile object. getTileY: function (index) { return this.tiles[index][1]; }, */ /** * Sets tile spacing and margins. * * @method Phaser.Tileset#setSpacing * @param {number} [tileMargin] - The margin around the tiles in the sheet. * @param {number} [tileSpacing] - The spacing between the tiles in the sheet. */ setSpacing: function (margin, spacing) { this.tileMargin = margin; this.tileSpacing = spacing; }, /** * Checks if the tile at the given index exists. * * @method Phaser.Tileset#checkTileIndex * @param {number} index - The index of the tile within the set. * @return {boolean} True if a tile exists at the given index otherwise false. checkTileIndex: function (index) { return (this.tiles[index]); } */ }; Phaser.Tileset.prototype.constructor = Phaser.Tileset;