// mods by Patrick OReilly // Twitter: @pato_reilly Web: http://patricko.byethost9.com var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.spritesheet('dude', 'assets/games/starstruck/dude.png', 32, 48); } var flyer; function create() { cursors = game.input.keyboard.createCursorKeys(); flyer = game.add.sprite(400, 200, 'dude'); flyer.animations.add('left', [0, 1, 2, 3], 10, true); flyer.animations.add('right', [5, 6, 7, 8], 10, true); // This gets it moving flyer.body.velocity.setTo(200, 200); // This makes the game world bounce-able flyer.body.collideWorldBounds = true; // This sets the image bounce energy for the horizontal // and vertical vectors (as an x,y point). "1" is 100% energy return flyer.body.bounce.setTo(0.8, 0.8); // This sets the gravity the sprite responds to in the world, as a point // Leave x=0 and set y=80 to simulate falling flyer.body.gravity.setTo(0, 80); } // Change the vertical and horizontal acceleration property accordingly with the key pressed // Also turn on and off the animation. Dude should have wings ;) function update () { if (cursors.up.isDown) { flyer.body.acceleration.y = -600; if (flyer.body.velocity.x > 0) { flyer.animations.play('right'); } else { flyer.animations.play('left'); } } else if (cursors.down.isDown) { flyer.body.acceleration.y = 600; if (flyer.body.velocity.x > 0) { flyer.animations.play('right'); } else { flyer.animations.play('left'); } } else if (cursors.left.isDown) { flyer.body.acceleration.x = -500; flyer.animations.play('left'); } else if (cursors.right.isDown) { flyer.body.acceleration.x = 500; flyer.animations.play('right'); } else { flyer.frame = 4; flyer.body.acceleration.setTo(0,0); flyer.animations.stop(); } } function render () { //debug helper game.debug.renderSpriteInfo(flyer,32,32); }