var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18); game.load.audio('boden', ['assets/audio/bodenstaendig_2000_in_rock_4bit.mp3', 'assets/audio/bodenstaendig_2000_in_rock_4bit.ogg']); } var mummy; var anim; var music; var s = []; function create() { game.stage.backgroundColor = 0x3d4d3d; music = game.add.audio('boden'); music.play(); mummy = game.add.sprite(500, 300, 'mummy', 5); mummy.scale.set(2); anim = mummy.animations.add('walk'); anim.play(10, true); game.onPause.add(paused, this); game.onResume.add(resumed, this); var space = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR); space.onDown.add(muteToggle, this); s.push('starting: ' + game.stage._hiddenVar); } function muteToggle() { if (game.sound.mute) { game.sound.mute = false; } else { game.sound.mute = true; } } function pauseToggle() { if (game.paused) { game.paused = false; } else { game.paused = true; } } function paused() { s.push('paused now: ' + game.time.now); // console.log('paused now:', game.time.now); } function resumed() { s.push('resumed now: ' + game.time.now); s.push('pause duration: ' + game.time.pauseDuration); // console.log('resumed now:', game.time.now); // console.log('resumed duration:', game.time.pauseDuration); } function update() { } function render() { // game.debug.renderText(anim.frame + ' / 17', 32, 32); for (var i = 0; i < s.length; i++) { game.debug.renderText(s[i], 16, 160 + (16 * i)); } game.debug.renderSoundInfo(music, 20, 32); }