var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('wizball', 'assets/sprites/wizball.png'); game.load.image('mushroom', 'assets/sprites/mushroom2.png'); } var sprite1; var sprite2; function create() { game.stage.backgroundColor = '#2d2d2d'; sprite1 = game.add.sprite(130, 250, 'wizball'); // Here we've replaced the sprites body with a circle instead of a rectangle // The value is the radius of the body in pixels sprite1.body.setCircle(46); sprite1.body.immovable = true; sprite2 = game.add.sprite(700, 210, 'mushroom'); sprite2.name = 'mushroom'; sprite2.body.velocity.x = -100; } function update() { game.physics.collide(sprite1, sprite2, collisionHandler, null, this); } function collisionHandler (obj1, obj2) { game.stage.backgroundColor = '#992d2d'; } function render() { game.debug.renderBodyInfo(sprite2, 32, 32); game.debug.renderPhysicsBody(sprite1.body); game.debug.renderPhysicsBody(sprite2.body); }